SHENMUE II GUIDE/WALKTHROUGH v1.4
Written by Eric Jewett, etjester@hotmail.com
Last Modified: Saturday June 7, 2003
This document Copyright 2002 Eric Jewett.
This guide may be viewed on the Internet for free, but may
not be otherwise used, reproduced, sold, or distributed
without my expressed written permission. Doing so violates
international copyright law and legal action WILL be taken.
Shenmue is copyright 1999,2000 by AM2 of CRI. Dreamcast, the Dreamcast
logo, are either registered trademarks or trademarks of Sega
Enterprises, Ltd. All Rights Reserved.
Shenmue II is copyright 1999,2001 by Sega-AM2. Shenmue, Sega and Dreamcast
are either registered trademarks or trademarks of Sega Corporation.
All rights reserved.
Unauthorized copying, reproduction, rental, public performance or
broadcast of these games is a violation of applicable laws.
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You can find this guide at:
Shenmue-saga.net (v1.5)
Gamefaqs.com (v1.4)
IGN.com (v1.4)
Shenmue Dojo (v1.3)
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==================
TABLE OF CONTENTS
==================
I. (1) INTRODUCTION
(2) STORY
(3) CONTROLS
(4) FAQ
(5) CHARACTERS
(6) LOCATIONS
A. Aberdeen
B. Wan Chai
C. Kowloon
(7) GAME BASICS
A. Exploration
B. Game Progression
C. Weather
D. Time
E. Your Notebook
F. Combat
G. Items
H. Money
II. (1) WALKTHROUGH
A. Disk 1
B. Disk 2
C. Disk 3
D. Disk 4
III.(1) MOVES
A. Starting Moves
B. Taught Moves
C. Move Scrolls
(2) FIGHTING STRATEGIES
A. General Strategies
B. Don Niu Strategies
(3) SAVING
(4) MAKING MONEY
A. Part-time jobs
B. Gambling
C. Pawnshops
(5) ARCADE GAMES
(6) SECRETS
A. Walkthrough Conclusion
IV. (1) CREDITS
(2) CONTACT ME
(3) REVISIONS
----------------------------------------------------------------------
SECTION I
----------------------------------------------------------------------
=============
Introduction
=============
Shenmue is a series of games created by Yu Suzuki, the
legendary creator of Virtua Fighter and several classic
arcade games. It takes place in Japan and East Asia,
beginning in November, 1986. Thus far, four chapters of
this game have been released (Shenmue I is chapter 1,
Shenmue II includes chapter's 2, 3, and 4) and Suzuki plans
to produce a further 12 chapters for a total of 16.
This looks increasingly unlikely however, and this
number will likely be decreased.
Chapter 1, Yokosuka, was released in Japan in 1999, and in the
United States in 2000, and was praised by gamers in both
countries. The game was great without question, but left a
lot to be desired as far as the plot was concerned. Ryo, the
main character, collects many items and meets many people, but
nothing is really solved. This is the reason why myself and so
many others couldn't wait to play the next installment, a
game that outdoes its predecessor in nearly every respect:
The one, the only, Shenmue II...
======
Story
======
Can be found on page 20 of the Shenmue II Instruction Manual:
The Year is 1986, the location is Yokosuka, Japan.
It's a usual, tranquil day in the life of Ryo Hazuki, but
suddenly it is forever shattered by the unexpected arrival
of unwanted visitors.
A man wearing dark green Chinese clothes appears at the
Hazuki family home, followed closely by his black-suited thugs.
Known as Lan Di, he uses his knowledge of the almighty
kung fu and kills Ryo's father, Iwao, taking away a mysterious
Mirror, which he clearly came for.
Vowing to seek revenge, Ryo embarks on a journey to find his
father's killer, but to no avail.
Later, Ryo is given a letter addressed to his late father.
The letter was sent by a man called Yuanda Zhu and warned of
danger, but also told of a person that could be relied upon
if something happened. This person was called Master Chen
and Ryo was eager to find him. He explained to Ryo that
Lan Di was one of the leaders of the Chiyoumen, and based on
the fact that he had already obtained one sacred mirror, he
was likely to be in search of the other, as together they
made a pair...
Ryo eventually found the mirror, also known as the Phoenix
Mirror, but was still eager to seek Lan Di and avenge his
father's death. Master Chen told of news that Lan Di had left for
Hong Kong, so Ryo decided to pursue, but an unknown attacker
decided to make his move and punish Ryo once and for all.
Strong willed and fighting off his attacker, Ryo also came face
to face with the Mad Angels, closely connected with the
Chiyoumen. With the help of Guizhang, Master Chen's son, they
put and end to the wrath of the Mad Angels. Master Chen then
gave Ryo a letter, which introduced a man called Lishao Tao, he
would help once Ryo departed for Hong Kong.
Who is Yuanda Zhu, the sender of the letter?
What is the hidden mystery behind the Phoenix Mirror?
Where is Lan Di, the killer of Ryo's father?
Ryo arrives in Hong Kong with many questions unanswered, as he
begins his journey to seek the truth behind these mysteries.
=========
Controls
=========
L Trigger - Zoom (Run if changed in the options menu)
R Trigger - Run (Zoom if changed in the options menu)
Analog Thumb Pad - Look (Walk if changed in the options menu)
D-Pad - Walk (Look if changed in the options menu)
A Button - Initiate Conversation
B Button - Cancel/Place Navigation Mark
X Button - View Notebook/Perform Action
Y Button - View System Menu/Initiate Conversation About Money
Start Button - Display Help Screen
===========================
Frequently Asked Questions
===========================
1. When will Shenmue II be released?
Japan - September 6, 2001
USA - On Xbox late 2002
Europe - November 30th, 2001
2. Will I be able to use my saved data from Shenmue I?
Maybe. If you are playing the NTSC version (from Japan) then
you basically can't. If you are playing the PAL version (from
Europe) however, you will need a PAL save file. This is
available to download to a VMU, if your Dreamcast has an
internet connection.
NOTE: With Sega's Dreamcast hopes crumbling, it is unclear how much
longer we will have internet access from our Dreamcast Consoles.
3. Where is Shenmue II located?
It takes place in Hong Kong and China from February through April of
1987.
4. I've never played Shenmue I, will I understand the story?
Not necessarily. It is not required that you play Shenmue I, and
you can enjoy and understand Shenmue II without playing it. To help
you out though, there is a 14 minute digest movie included with the
game that tells exactly what happened in Shenmue I. If you have a
Dreamcast however, I recommend you hurry and go out and buy Shenmue I,
because despite a possible tie with Skies of Arcadia, it is the best
game on the Dreamcast.
5. How many disks will Shenmue II be on?
Four, unless you get the Limited Edition which has a bonus two disks
for Virtua Fighter. NOTE: Though this is not an Xbox guide, the Xbox
version of Shenmue II is on 1 Disk.
6. Will Ryo have to learn Chinese to speak to people?
I wondered about this myself. Ryo does not know Chinese, and
when he is spoken to in this language he has no idea what's
being said. However, everyone in Shenmue II seems to speak and
understand fluent Japanese. How convenient.
7. Do you control Ryo with the D-pad or analog controller?
You can use either, but the d-pad is the default and I prefer it.
8. What about the graphics? Do they look better?
The graphics are very much improved, but not tremendously. Ryo's
shadow is much better, and does not appear to overlap with itself,
instead being one solid black mass. Other characters now have
shadows too, though this problem isn't solved on them. Textures are
improved and there are more people in each area. You can look through
windows, and table umbrellas blow gently in the wind. Though there
are occasional problems, and your game can slow down when going
through a heavily populated area, it is basically just a joy to
behold, and I recommend that everyone take at least some time to view
the little graphical delights in the game.
9. What are the environments like?
They are much larger, there are more of them, and it is possible
to get lost in some. You can purchase maps of each area however.
10. Can I import Shenmue II?
You can get a Japanese or European one now or wait until it
comes out on X-Box. NOTE: This guide may not work for Xbox versions.
11. Will a PAL VMU work with a Japanese game?
No, you can't use a European VMU with a Japanese game.
Nor can you use a US (NTSC) VMU in the PAL version.
12. What day do you start if you don't have a VMU with saved data?
The opening sequence begins at 12:00 pm on February 23, 1987.
Gameplay itself begins at 12:30.
13. Are the controls the same?
They are basically the same, but many things that required the
A button now use the X button (this is only confusing if you
are playing both Shenmue I and II within a relatively short
period of time).
14. Where are all the kung fu shops?
There are two places where you can buy move scrolls. Wise Men's Kung
Fu in the Wise Men's Quarter of Wan Chai, and The Thousand White
Building in the Thousand White Quarter of Kowloon.
15. Why can't I get the Bronze Medal? The door is boarded up.
Getting the Bronze Medal can only be done on Disk 2. (See Secrets Section)
16. Are Lan Di and Ziming (Xuiying's Brother) the same person?
At this point in the saga we can only make assumptions. It is
certainly possible that Ziming grows up to become Lan Di (You know,
Anakin to Darth Vader kind of thing) but we don't really know. It is
my personal belief that this is not so, and that Lan Di and Ziming
are in fact, separate characters. I do concede however that based
upon the ages of the characters, there is a possibility that the two
are the same person. Remember also the picture of Iwao (Ryo's
Father) with a friend that looks somewhat like Lan Di (Shenmue I
Reference). For now however we do not know, and it will remain a
mystery as far as this guide is concerned because it is only a guide
for Shenmue II, and will not contain future information that could
ruin or change the game experience for Shenmue II players.
Regardless, any connection between Lan Di and Ziming would be, I admit,
a welcome--though expected--twist for the saga.
17. What should I do with the Mysterious Scroll from Shenmue I?
I play a PAL version of Shenmue II, so I am unable to load my US
Shenmue I save onto it. This prevents me from knowing anything that
occurs with this scroll in Shenmue II. There is something in Shenmue
I however that many of you may have overlooked. You aren't
restricted in going to see Master Chen and Guizhang only when Ryo
tells you to. After you have gotten the Mysterious Scroll from behind
the picture in the dojo, call Warehouse #8 and Tell Guizhang that you
need to see him. Then go to the harbor, into Warehouse #8, and a
cutscene will occur where Guizhang translates the entire scroll for you.
===========
Characters
===========
Ryo Hazuki
- Ryo is the main character and hero of this story. He was raised
at the Hazuki (Bukan) Dojo in Yokosuka by his father after his mother
died of an illness when Ryo was three.
Ryo began training in the Hazuki style of jujitsu when he was very
young, and at age seven he began to seriously study the martial arts
under his father's guidance.
Ryo is polite but impatient, and has little tolerance for street punks.
Joy
- A girl who can be found riding her Honda Black Bird Motorcycle throughout
the game in Aberdeen, Wan Chai, and Kowloon. Everyone seems to know and
fear her. This may be because her father is a "big shot" at the harbor,
but we never really find out.
Wong
-A kid from the Beverly Hills Wharf who hangs out with his adult friends
and drinks beer. Wong really respects Ren and his gang. At heart he's a
good kid, but he is a thief and pickpocket, as well as a prolific locksmith.
Delin
-Your partner whom you move crates with. He teaches Ryo the Brawler's
Uppercut. A nice enough guy but he's a little kooky at times, and you
may come to call him by the nickname: "purple pants".
Jianmin
-A man who practices Tai Chi in Lotus Park. He is helpful to Ryo and
spars with him.
Zhoushan
-The Master of the Guang Martial Arts School in Green Market Qr.
Zongquan
-Master Zhoushan's student before he was expelled. He now lives the
life of a street performer, though he has not forgotten the ways of
martial arts.
Xiuying Hong
-Known as "Lishao Tao" she works at the Man Mo Temple and prays for her
brother, Ziming who ran away to seek revenge for their father's murder
when they were young. She has a great deal to teach Ryo about patience.
Fangmei Xun
-A 15-year-old girl who assists Master Tao at the Man Mo temple. She
works hard to please those she cares about, and she has a crush on Ryo.
Ren
-"Ren of Heavens" is the leader of the Beverly Hills Warf gang, the Heavens.
He is easily bored, and is quick to solve his problems by fighting. He
gambles a lot and tends to do well, though this is because he cheats.
Don Niu
-He's basically a giant and it's difficult to see how anyone could beat
him in a fight. Too bad he's not on your side. He is very slow however
and isn't the sharpest marble in the bag. You'll find yourself running
away from him through what seems like much of the game.
Yuan
-She is the leader of a gang of Chinese thugs, but is pretty much a
coward herself. She always tells others to fight for her or, failing this,
chooses a deadly weapon to fight with. She is extremely rude to people and
demands the unreasonable from Kowloon's shop keepers, while at the same time
acting as if she's doing them a favor. All in all, not a nice person,
but what goes around comes around...
Shenhua Ling
-A mysterious girl who grew up in a small, isolated village in China.
She appeared in many of Ryo's dreams while he was in Japan, and his fate
will be deeply influenced by her.
==========
Locations
==========
1. ABERDEEN
A. Worker's Pier - Where you start the game. It is home to
many stand owners, fishermen, and arm wrestlers, and includes
Pigeon Park.
Important Places:
i. Free Stay Lodge
ii. Arm Wrestling
iii. Pigeon Park
B. Fortune's Pier - Pier of warehouses used for storage, gambling,
and gang hangouts. Jobs are available for workers to move crates.
Important Places:
i. Fortune's Office
C. Queen's Street - Road to Wan Chai from Aberdeen, filled with various
shops and restaurants.
Important Places:
i. The Big Catch Tackle Shop
ii. Ling Ling Porridge
D. Beverly Hills Wharf - The domain of the Heaven's, Aberdeen's
local gang, headed by Ren.
Important Places:
i. Wong's Boat
2. WAN CHAI
A. Green Market Qr. - "Market" says it all. Most of the shops in this
Quarter are food related. This is the Quarter Ryo stays in while
he is at the Come Over Guest House.
Important Places:
i. Come Over Guest House
ii. The Guang Martial Arts School
B. South Carmain Qr. - A poor neighborhood with lots of construction
going on.
Important Places:
i. Yin Tan Apartments
ii. Lotus Park
C. Wise Men's Qr. - This is home to many "Man Mo" shops and restaurants.
Important Places:
i. Man Mo Temple
ii. Da Yuan Apartments
iii. Man Mo Bistro
v. Wise Men's Kung Fu
vi. Collect Antiques.
D. Golden Qr. - Upscale Qr. of Wan Chai, right along King's Road, and
home to the Grand Hotel and the Golden Shopping Mall.
Important Places:
i. Golden Shopping Mall
E. Lucky Charm Qr. - Has Three Blades Street. Mainly Restaurants and
electronics stores in this Quarter.
Important places
i. Complete Clothier
ii. Zhangyu Barber's
iii. Dou Jiang Diner.
F. White Dynasty Qr. - This Quarter has nothing but stands and plays
a very small role in the game. It is the backdrop however for a
QTE battle.
Important Places:
i. None
3. KOWLOON
A. Dragon Street - This is a street leading to Kowloon that is
filled with many shops, stands, and gambling places.
Important Places:
i. Ren's Hideout
B. Thousand White Qr. - This quarter contains restaurants, street
fighting, and places where you can carry crates.
Important Places:
i. Great View Building
ii. Thousand White Building
iii. Ghost Hall Building
iv. Cafe Anna
v. Yellow Head Building.
C. Dimsum Qr. - Home to many restaurants and diners, as well as the
Lucky Hit Museum.
Important Places:
i. Tea Break Building
ii. Phoenix Building
iii. Nihao Teahouse
iv. Yellow Head Building.
D. Stand Qr. - Filled with stands and places for street fights.
Important places:
i. Black Heaven Building
ii. Dancing Dragon Building
iii. Small Dragon Garden
iv. Star Gazing Point
v. Blue Dragon Garden
vi. Yellow Head Building.
============
Game Basics
============
Shenmue II is a very complex game with a multitude of gaming elements.
If you've never played before or are totally new to the series, it may take
some time to get the hang of things, but don't worry, you've got plenty of
time. Here are some simple tips to get you started and it is recommended you
read this before you begin with the Walkthrough in the next section.
More specific information can be found scattered throughout the walkthrough,
for individual areas of the game that require special attention.
EXPLORATION
-The World of Shenmue II is filled with giant landscapes with many people
and places. These people can have information relative to your journey,
meaning a single conversation can get you going on a new path through the
game. If you are ever lost or need help, ask someone. Shopkeepers can be
very helpful for directions, and many people you find walking in the streets
will actually take you to where you want to go. The power of conversation
is a key element in Shenmue II.
-There are also many places to visit and explore. Take some time to look
around and enjoy the environments. Nearly all places are accessible and most
objects can be looked at, and even manipulated. To do this, use the (L)
button (or (R) button if you changed the settings) and look around with the
D-pad. If you see something of interest you can lock onto it. If you can
somehow use an object, the (X) button will appear in the lower right hand
corner of the screen. Pressing it will initiate the appropriate action.
GAME PROGRESSION
-There is no pace you need to keep while moving through the game. You
can cruise through it as fast as you can, or take time to enjoy every moment
of it. It's all up to you.
-Remember though that the game is relatively linear and there is an order
to most things. Doing one event may cause you to miss being able to see a
different event, for example. Sometimes you can accidentally trigger
something unexpected by simply talking to someone you saw on the street.
This is why it is great to play the game many times and see all the different
combinations of events there are. Playing more than once also allows you to
see things you missed and make different decisions to see the effects they
have.
WEATHER
-Things in Shenmue II change every day. One day may be cloudy, the next
rainy, the next clear blue skies. This may not seem important or even be
noticeable all the time, but it can have an effect on the game. Photographs
taken on rainy days look different than those taken on sunny days, and some
events may not even occur when it's raining.
TIME
-Time passes in Shenmue II at the rate of 1 hour of game time to 4
minutes of real time. This gives you plenty of time to do whatever you
like during the day, but if Ryo is out after 11:00 PM he will be
automatically sent back to wherever he's staying. You get up at 8:00 most
days, giving you up to an hour of playing time each day. This is not always
true however because some events use up extra time, even the whole day.
YOUR NOTEBOOK
-Ryo's Notebook contains everything he learns on his quest. He writes down
all the clues he gets from conversations and events, allowing you to flip
through it and refresh your memory on any topic, whenever you want. While
exploring (not standing in front of a door or in some other place that would
start a different action) press (X) to access your notebook. This is really
helpful when you leave the game because when you come back, it's easy to
find out where you were and what you need to do next.
COMBAT
-Combat is a big part of Shenmue II, and without good fighting skills it
will be difficult to complete the game. There are three fighting modes you
will experience, the Free Battle, the QTE, and the Command QTE. For more on
fighting, see the "Moves" and "Fighting Strategies" sections.
-In a free battle you use moves that you know and learn in a battle against
one or more opponents. If you are familiar with Virtua Fighter, this will
come easy to you. Simply press the main buttons: (X) to punch, (A) to kick,
(B) to throw, and (Y) to dodge, in combination with the D-pad, and you will
perform various moves on your opponents.
-QTEs (Quick Timer Events) can occur at almost any time during the game
and require you to press the correct controller button within a certain
time. Most QTEs use the Left, Right, (A), (B), and (X) buttons. Throughout
the walkthrough, I have given the correct QTE combinations for each event.
-Command QTEs are new to the Shenmue series and were not a part of Shenmue I.
These require you to give the correct button combinations, not just a single
button. For example, the screen will freeze and display the controller
combination (Down, X) You must then quickly press Down followed by X to
complete the Command QTE. The most you will have to do this is four different
combinations consecutively. The important thing to remember is to wait until
the display is over before you start pressing buttons. Doing it too quickly
will get you a buzzing sound and you will fail the CQTE.
ITEMS
-There are hundreds of different items is Shenmue II and while most of them
aren't essential to your quest, they can be fun to collect. Find them lying
around, get them from your friends, steal them from your friends, or buy them
from a store.
MONEY
-Ryo has converted his Yen to Hong Kong dollars at an exchange rate of 30
Yen to 1 HK. Your amount of money may vary if you used a saved Shenmue I
file. How much money you have really doesn't matter though because it's
relatively easy to obtain if you need some (see the "Secrets" section)
----------------------------------------------------------------------
SECTION II
----------------------------------------------------------------------
============
Walkthrough
============
Please Note: This guide does not provide a direct path through the
game. It is intended for those who want to enjoy the full experience
that is Shenmue II, and includes many optional items that are not
required to complete your quest.
DISK I WALKTHROUGH
Your adventure begins on a pier in Hong Kong. It is up to you, Ryo,
to avenge your father's death and bring his killer to justice...
This section takes you through the first disk. There are many
steps involved, some of which are optional.
SECTION 1: Finding Master Tao
Sub 1 - Street Musicians
Walk forward along the pier and you will be stopped by some performers
playing a song to bring luck to travelers. You can choose whether or
not to put money in, so go ahead and do it. Money isn't too important
in this game, and it is very easy to get, so don't worry. If you donate
some money ($10) the man will point you in the direction of Wan Chai.
Scene 1 - Welcome to Hong Kong
Continue along the pier and you will enter a scene with tour guides
and a photographer soliciting you. You brush by them and then speak
with a woman and her daughter, Xiaomei, whom you met on the boat. She
warns you that not all people are nice in Hong Kong. She also informs
you of the Free Stay Lodge where you can stay for free.
Sub 2 - Free Stay Lodge
Enter the lodge and you can talk to a homeless man who asks you why
rivers flow. You can choose to give a number of insightful answers,
but the correct one is "Ocean". He will then tell you to go to the
south towards the fountain. While you're here you can pick up the
winning can at the back of the room, which will automatically be replaced
with a toy. You can then pick up a blue forklift behind you. These are
both pawn-able for money, and so are the other collectables you had from
Japan. Then pick up the Honest Pawnshop Flier from the table before you
leave. Follow the path onto Worker's Pier. (There's only one way to go)
Sub 3 - Arm Wrestling
Walk forward and you're stopped and asked to arm wrestle Jimenez
Garcia for a bet of $10. You don't have to, but it's easy money and
the guy will help you out in your search.
QTE: Press A repeatedly and press the D-pad when prompted.
Scene 2 - Joy
Walk forward and you are nearly be run over by Joy, a girl with orange
hair riding a Motorcycle. She warns you about the bad people in Hong
Kong and points you in the direction of Wan Chai before riding off.
~~~~~~~~~~~~~~~~~~~~~~~~~
With the combined help from the Joy, Arm Wrestling, and Musicians scenes,
you should have a good idea of where to go next. Walk in its direction and
continue South, past the stands. If you get lost, ask someone for
directions. The hostess at the Fu Hoi Diner, Meiming Yu, can be helpful
with many questions, now and in the future. Hint: By buying Zippo lighters
and collectables from the stands you put your money in a safer form.
Though these items will receive less than the value you paid for them when
they are pawned, you don't run the risk of your money being stolen.
~~~~~~~~~~~~~~~~~~~~~~~~~
Scene 3 - Robbed
You were warned. A kid and three thugs tricked you into leaving your
bag unguarded, and they stole it from you. It's important that you
recover it because not only does it have all your money, it contains the
Phoenix Mirror, an item vital to your quest.
Talk 1 - Who stole your bag?
If you ask Meiming Yu at Fu Hoi Diner, she'll tell you about the Poison
Brothers who moved here recently. They're probably at the porridge shop.
Scene 4 - Poison Brothers
Follow the road onto Queen's Street and look for the Ling Ling Porridge
shop. Approach the two men sitting out front, Haohai Du and Bangzhuo Du,
and you'll initiate a fight that is broken up by Joy. She'll tell you that
you were robbed by a boy named Wong, who she saw in Pigeon Park.
Scene 5 - Confronting Wong
Return to Pigeon Park and look for Wong. Note: During the QTE chase,
you can choose whether or not to follow Wong when he crawls under the
fence. Either way you will have a free battle, but by missing the last
QTE Command (A) you can get into other fights.
QTE: A, Left, Right, A, B, Left, Left, Right, A, Right, Down, A.
~~~~~~~~~~~~~~~~~~~~~~~~~
---If you lose the QTE chase: Go behind the Fu Hoi Diner and you'll find
Wong with some friends. You'll then have a shortened QTE chase: Right,
Down, A.
---If you jump over the fence: You will have to fight Wong's accomplices
in an abandoned area with some boxes.
---If you climb the fence and are stopped by the security guard, or lose
the free battle: Go back to the Lai Lai Eatery (you passed it during the
QTE) and get into a fight with the guys who stole your bag. While you're
here you can apologize to Zhenji Teng, the waitress you ran into during
Wong's QTE.
---If you lose the free battle in the Eatery: Go to the park and free
battle again.
---If you lose at the park: Go back towards the place where you arm
wrestled earlier, and you'll beat up the guy with the boom box. Wong
will show you where your bag is hidden.
~~~~~~~~~~~~~~~~~~~~~~~~~
Scene 6 - The Money's Gone
Wong will show you where your bag is hidden and return it to you, but
Larry, Sam, and Cool Z have spent it all gambling. To repay you, Wong
draws you a map to get to Wan Chai. He directs you to ask at the Come
Over Guest House in the Green Market Quarter.
Sub 4 - Wong's Photo
On Queen's Street, stop at The Big Catch Tackle Shop. The owner there
will talk to you about Wong and give you a photo of him.
Scene 7 - Joy's Discount
While walking through the Green Market Qr. you are beset by Joy, who
tells you to go to the Come Over Guest House, where you will get a
discount for mentioning her name.
Scene 8 - Come Over Guest House
Joy prompts you to enter the Hotel, and tells you to be ready at 8:00
AM tomorrow so she can take you to get a job. With some persuasion,
the hotel owner, Ren Dan, gives you the key to room 203. Go upstairs
and enter the room, where you will place your bag in the cabinet. Pick
up the Green Market's Pawnshop flier from the desk. Look outside the
window opposite the door to see the pawnshop. Open and look out the
other window to see two cats sitting on the ledge of your building.
Talk 2 - Ren Dan
Come back downstairs and the owner will tell you that rent is $38 a
day. You don't have any money to pay the rent so you need some.
Sub 5 - Green Market's Pawnshop
Enter Green Market's Pawnshop (to the right when you exit the Guest
House) and pawn everything you can. At minimum you should get a good
$80-$90.
Talk 3 - Lucky Hit Stand Owner
Go back past the Come Over Guest House and use (Y) to talk to the lucky
hit stand owner at the end of the street (before the road turns right).
Ask him about a part-time job and he'll request that you run the stand
for him for a while. Accept. When you've made some money, return to
the Come Over Guest House and Sleep.
~~~~~~~~~~~~~~~~~~~~~~~~~
LUCKY HIT STAND
You challenge people to a game of Lucky Hit where you drop balls down a
wooden board with pins on it, the goal being to get your ball into a box
with a bull's-eye, and not an X. You play 3 drops each, taking turns, and
if it is a tie, the rules of sudden death apply until a winner is found.
The games cost $50 each for people to play, and if you win, you get 1/2 of
your earnings. So if you win 3 times, and make $150 from the players, you
get $75 of that.
~~~~~~~~~~~~~~~~~~~~~~~~~
Scene 9 - Joy's Job
You wake up at 7:45. Go downstairs and the owner will ask for the rent.
You don't have to pay him--ever--if you're not feeling generous. Joy
will take you back to Aberdeen where you can get a job moving crates.
Work with Delin until the supervisor tells you to stop.
~~~~~~~~~~~~~~~~~~~~~~~~~
MOVING CRATES
You must move as your partner tells you or you will drop the crate. When
he says "left", you push left on the d-pad, when he says "right, right!"
push right on the d-pad twice. Simple but it can be difficult. Keep
pushing forward unless he tells you otherwise and push down to lower the
crate. You get $10 for each crate you carry, and you can work multiple
shifts, just talk to the supervisor to see if you can do work for him/her
again. Doing this can make you a good $50-$60 a shift.
~~~~~~~~~~~~~~~~~~~~~~~~~
Sub 6 - Photo Opportunity
Walk towards Queen's Street from Fortune's Pier (walk to the left of the park)
and you will be stopped by the photographer who took your picture when you
got off the boat. Joy will come and tell the guy to take a picture of you
and her together. She gives you the new picture and she keeps the picture
of you.
Sub 7 - Sign Straitening
Return to the Come Over Guest House and then turn around and walk back the
way you came. You will be stopped by a guy who's trying to get the sign for
his store straight. Help him out by telling him to move it up or down (d-pad)
until it's straight, then press (A). He will give you directions to South
Carmain Qr.
Scene 10 - Jianmin
Enter Lotus Park in South Carmain Qr. and move towards the man doing Tai
Chi. His name is Jianmin and he asks you to spar with him. He shows
how you can attack with Tai Chi, and asks that you come and spar with him
again.
Talk 4 - Where is Yin Tan Apartments?
Ask Jianmin about Yin Tan Apartments and he tells you to go right at
the fork.
Scene 11 - Yin Tan Apartments
Find Yin Tan Apartments in South Carmain Qr. Enter and an old woman will
call you a land shark and declare that she wont leave even if she dies.
She mentions that she knows Lishao Tao though...
Talk 5 - Lishao Tao Isn't Here?
Knock on the door of room 205 and you will be answered by a man who says
that master Tao moved away. Pay him the minimum ($20) and he'll tell you
that Master Tao moved to a place called Man Mo something. You can pay him
more but he will give you the same information.
Talk 6 - Man Mo Antiques
Find Man Mo Antiques in the Wise Men's Qr. and ask about Lishao Tao. The
woman will refer you to the Man Mo Bistro.
Talk 7 - Man Mo Bistro
Ask the hostess at the Man Mo Bistro about Lishao Tao and she will tell you
about Man Mo Temple.
Talk 8 - Highquality Antique Shop
Ask the woman outside the Highquality Antique Shop about Man Mo Temple
and she will point you to the stone stairs leading to the Scarlet Hills.
(Highquality Antique Shop is located near the bottom of the steps that
lead to and from the Scarlet Hills)
Scene 12 - The Wude
Enter the Temple and you are instructed that you cannot see the master
until you know Wude...
SECTION 2: The Four Wude
Scene 1 - A Mysterious Woman
Go back to the Wise Men's Qr. and you are confronted by the woman you
saw in the Temple. She explains that she goes to the temple to have
a single wish granted. It seems, she says, that you have a wish as
well. She tells you that any martial artist of true virtue knows
Wude. Seek a martial artist.
Talk 1 - Highquality Antique Shop
Ask the woman outside Highquality Antique Shop about Martial Artists and she
will tell you about the dojo in Green Market Qr., The Guang Martial Arts
School.
Scene 2 - Guang Martial Arts School
Find the Guang Martial Arts School, it's not hard to find, and enter.
The guards allow you in at the master's request.
Talk 2 - Master Zhoushan Xuan
Ask the Master about Wude. He tells you he has no right to talk about
Wude since he has ruined a man's life. That man was once a student of
Zhoushan but he was expelled and is now a street performer in the Golden
Qr. Talk to him again and he will tell you that the man works in Golden
Shopping Mall.
Scene 3 - Break the Rock
Find Golden Shopping Mall in Golden Qr. and approach the guy lying on the
floor on the right hand side. Before he will answer your question, you have
to break a rock as a performance. To do this, wait until the first meter
fills up and press (A), then as soon as the next meter fills up, press (A)
again. You will break the rock and learn that this is Zongquan, Zhoushan's
former student. He gives you a letter to give to his former master.
Scene 4 - Delivering the Letter
Return to Guang Martial Arts School and give the letter to Zhoushan.
He teaches you the first Wude:
JIE - Judge yourself without conceit and do not show or use moves
thoughtlessly.
Talk 3 - Finding Other Martial Artists
Talk to Master Zhoushan about martial artists and he tells you to go
see Jianmin in Lotus Park.
Scene 5 - Cover the Ground
Go to see Jianmin and after you spar with him he will teach you a new
move, Iron Palm (X+A). Then you must practice the move on a tree until
the ground is covered with its leaves. To do this, wait until the meter
is yellow, and then press (X) and (A) at the same time to strike. If
you do it well, eventually Jianmin will teach you the second Wude:
GON - Practice every day without neglect.
Talk 4 - Another Martial Artist
Talk to Jianmin about other martial artists and he will tell you about
Zhangyu the barber who has a shop on Three Blades Street in the Lucky
Charm Qr.
Scene 6 - Zhangyu's Shop
Find Zhangyu's shop in Lucky Charm Qr. and enter. If it is closed,
wait until tomorrow. He'll offer to trim your hair while he tells you
the third Wude. Do as he says and no matter what happens, do not
move. DO NOT press (A) when prompted to do so. You'll lose and have
to do it again the next day. When you succeed, he'll tell you the
third Wude:
DAN - Be brave and stay calm to make the right decision.
Talk 5 - Who Else Knows About Wude?
Ask Zhangyu about other martial artists and he will refer you to the
Bloom Tailor because many martial artists go there to get their uniforms.
Talk 6 - Bloom Tailor
Talk to the tailor and he will tell you that the only other martial
artist he knows is Guixiang who lives in the Yin Tan Apartments in
South Carmain Qr.
Scene 7 - Clash with the Land Sharks
Head to Yin Tan Apartments. There are a group of land sharks there
harassing the old woman you met before. Defeat them in a Free Battle
and the old woman will reveal herself as Guixiang and teach you the
fourth Wude: Never hesitate to do what is right. She can't remember
the name though so you have to go to Man Mo Temple and ask Master Mo.
~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE: Once you have helped Guixiang, you can return to the Yin Tan
Apartments later and she will teach you a new move, the Hind Blow (Y+B).
~~~~~~~~~~~~~~~~~~~~~~~~~
Scene 8 - Finding a Way In
Go to Man Mo Temple and you'll find one of the monks outside sweeping.
He tells you that you cannot enter the Temple because they are cleaning
now. Choose "Intrude" then hurry into the temple when he goes to ask
his master.
Scene 9 - Cleaning the Soot
After entering, you will meet a monk who is upset that he is the only
one cleaning the soot. When he asks you to give service, select "yes".
Clean away the soot ahead of you and work your way around the temple
counterclockwise. You will reveal the signs of two of the Wude, and then
reveal the fourth Wude, YI, which is at the back of the temple.
Scene 10 - Lishao Tao
The woman you saw at the temple reveals herself to be Master Lishao Tao.
She challenges you and you must free battle her. You stand no hope of
hitting her, but if you continually run away the computer will take over
and do the fighting for you. When this is done you are told her real
name, Xiuying Hong, and told to follow her to the Da Yuan Apartments.
Scene 11 - Da Yuan Apartments
Follow Xiuying to the Da Yuan Apartment building and up to room 207.
This is where Ryo will be staying for the time being.
THIS IS THE END OF DISK 1
Ryo has found Lishao Tao of the Man Mo Temple. Now he must do as she
instructs if he wants her to divulge any information about Yuanda Zhu...
SECTION 1: The Search for Zhu
Scene 1 - Fangmei
You are awakened by Fangmei, Xiuying's 15-year-old assistant. She
tells you that you need to hurry to Man Mo Temple.
Scene 2 - Carrying Books
At the temple, Xiuying instructs you to carry the books out of
the library as your service to the temple, which will last until noon.
~~~~~~~~~~~~~~~~~~~~~~~~~
Carrying the books out gets harder each day. A good strategy is to
walk when you have the books and run when you don't have them to make
up some time. As you are walking you will have to press the D-pad
when you start to lose hold of the books. If you run, this will happen
more often and it will be harder to correct yourself. You don't have
to get all the books out but if you're careful you should do it on
the first day without any problems. If you do get all the books out,
you will get some move scrolls.
~~~~~~~~~~~~~~~~~~~~~~~~~
Talk 1 - Fangmei
Look for Fangmei. She can be inside Man Mo temple, by the front gate
sweeping, in the back sweeping, or occasionally talking to the fortune
teller across the street. The goal in this event is to get Fangmei
to talk to you (as opposed to you talking to her) 4 times. To do this,
first start a conversation with her. You should ask her about Yuanda
Zhu. Then walk away and return. She should then initiate a conversation
with you when you get close enough. Get her to start the conversation
this way a total of 4 times. If she moves to another area you may have
to start a conversation to get her to start talking to you again, or
if you cannot start a conversation (no lips appear at the bottom of
the screen) and she won't talk to you, you may have to leave the area
completely and then return. You know you are done when she asks you
about why you're in Hong Kong. Select talk and you'll tell her you're
looking for Lan Di. NOTE: This may seem pointless now but it allows you
to take part in other events down the road.
Talk 2 - Highquality Antique Shop
Talk to the woman at the bottom of the steps from Scarlet Hills about
Zhu and she'll tell you that he founded the Five Stars Corp. and wrote
a book entitled Wulinshu. Wise Men's Kung Fu might have it.
Talk 3 - Wise Men's Kung Fu
Ask the owner about Wulinshu and he tells you that it's now kept at Man
Mo Temple. When you return to the Library the doors will be locked.
Choose to wait until tomorrow.
Sub 1 - Learn From Hanhui
If you managed to carry all the books out, you will exchange moves
with Hanhui. You show him your style of martial arts and in return
he shows you a move, the lunging strike. This is performed by pressing
Right, (X+A). It replaces the Twin Hand Waves on your technique scroll.
Scene 3 - The Locked Case
Search the back left-hand corner of the library and you will find the
Wulinshu. You can't get to it however because the case is locked.
You need to see if Xiuying has the key.
Scene 4 - Catch the Leaves
Xiuying comes around the corner and tells you that you can't see the
Wulinshu. She then catches two falling leaves with great ease while
you can't catch even one. She tells you to catch a falling leaf, then
she will talk to you about the Wulinshu. Look up high and search for
a single leaf. Stay focused on it as it falls, and when the picture
gets slightly blurry and you hear a musical sound, press (A) to catch
it. The key to this is just what she says, stay calm and focused,
putting all other thoughts out of your mind. When you've done it once
she says you must catch three consecutively. Do this and she will
reward you with the key. You get the Wulinshu out of the Library and
examine it. You discover a mysterious scrap of paper that has strange
symbols on it. Who can tell you about the symbols?
Talk 4 - Fangmei
This is basically the same as last time: get her to talk to you 4
times. You know you're done when she asks if you think she can be
like Xiuying. She can easily get jealous so watch what you say and
be sure not to hurt her feelings or make her mad.
Sub 2 - Learn From Zhoushan
Approach the Guang Martial Arts School and you are stopped by one of
the guards. He says that Master Zhoushan wants to see you. Go into
the dojo and he will teach you a throw move, Wild Throw, (B) followed
by any direction. When you do the last practice, DON'T SCREW UP! You
only get one chance to do it right or you won't master the move. Move
forward to grab your opponent and then press left (in the direction of
Master Zhoushan).
Talk 5 - Meet Eileen
Head to Aberdeen and approach the woman in Pigeon Park who is practicing
Kung Fu. Her name is Eileen Edelweiss.
Talk 6 - Who Knows About the Symbols?
Find Collect Antiques in the Wise Men's Qr. and talk to the owner. He
tells you the symbols are Chawan Sign, a way that martial artists
communicate with each other. He tells you that if you want to know
about Chawan Sign, go see Guixiang.
Scene 5 - The Chawan Sign Explained
Go to Yin Tan Apartments and knock on the door to room 101. Guixiang
answers and tells you about Chawan Sign. You must make the pattern
with the cups in order to contact associates of Zhu. It lets them
know that you are his comrade.
~~~~~~~~~~~~~~~~~~~~~~~~~
The correct sign using the cups is:
o
o o
o
~~~~~~~~~~~~~~~~~~~~~~~~~
Scene 6 - Xiuying's Brother
When you return to the Da Yuan Apartments, you find the door to
room 207 open. Ryo peers through the opening and sees Xiuying crying
over a picture. She notices you and storms out, but drops the
picture on the floor by mistake. Ryo picks up the photo and discovers
that it is a picture of Xiuying and someone named Ziming when they
were young. In the morning he asks Fangmei about Ziming and she
reveals that he was Xiuying's brother but he ran away when
they were little kids. Fangmei grew up at the same orphanage as
Xiuying and Ziming.
Sub 3 - Tea Break
While carrying out the books, Fangmei appears and offers you some
tea. Ryo says she reminds him of a cat that lived near his house.
This offends Fangmei and she storms off.
Talk 7 - Eileen and Fangmei
Head to Man Mo Bistro and you can talk to Eileen and Fangmei who
are sitting at a table together. They will leave at 1:00 PM.
Scene 7 - A Mysterious Note
Do the Chawan sign at Man Mo Bistro or the Heavenly Tea Shop in
Green Market Qr. You'll receive a note telling you to go to the
Come Over Guest House.
Scene 8 - A Mysterious Phone Call
Wait at the Come Over Guest House. At 7:00 PM the owner will get
a phone call telling you to go to Man Mo Park. NOTE: If you were
already told about Dou Jiang Diner, this event won't ever happen.
Scene 9 - Ambush
Go there and you will be ambushed and have to do a QTE followed by a
Free Battle. They tell you about Dou Jiang Diner.
QTE: Right
Sub 4 - Yuan's Thugs
Go to the White Dynasty Qr. and do the Chawan Sign at the restaurant
table. You'll have to save a little kid from a band of thugs.
There is a short Command QTE to defeat them all. They will run off
to tell someone named Yuan. The boy will tell you about the Dou
Jiang Diner.
CQTE: (A, X, B).
Sub 5 - Poison Brothers Return
Do the Chawan Sign at Ling Ling Porridge or the Canton Cafe in
Green Market Qr. and you'll be attacked by the Poison Brothers.
Defeat them in a short QTE and they'll tell you about the Dou
Jiang Diner.
QTE: B, A.
Scene 10 - Another Note
If you do the Chawan Sign at the Dou Jiang Diner, you will be given
a note telling you to be at the Diner at 8:00 PM.
Talk 8 - Fangmei
Find Fangmei at Complete Clothier on Three Blades Street. Have four more
conversations with her. The last one should be about how long you plan
to stay in Hong Kong. Remember not to make her jealous or angry.
Scene 11 - Brawl in the Alley
If you wait at the Dou Jiang Diner until 8:00 PM, a man who works
for Zhu will arrive. Before he can tell you anything useful
however, you're interrupted by some thugs. Free Battle them and you
will discover that while you were fighting they took Zhu's associate.
The owner of the Diner tells you they ran into the White Dynasty
Qr. Now there is a QTE Battle to save the man. After you do this
he'll tell you that his name is Zhang. Yuanda Zhu is currently
hiding from the Chiyoumen, and cannot be reached for now. There
is something that can be done though. A man named Don Niu is
looking for Zhu so his rival may have some information. You must
now seek Ren of Heavens. You must return to Aberdeen.
QTE: B, A, A, A, B, X.
CQTE: (Down, Down, X).
QTE: B, A, B, B, B, A, B, A, X, A, B, X.
CQTE: (Down, Right, A).
SECTION 2: Ren of Heavens
Scene 1 - Xiuying's Warning
The next morning you return the Wulinshu to Xiuying. You tell
her that you are looking for Ren and she warns you that you are taking
an unnecessary risk, and placing yourself in great danger.
Talk 1 - Detour
Talk to the woman blocking the entrance to Wise Men's Qr. and she
tells you that you have to go around because of construction.
Scene 2 - Return to the Guest House
While walking through Lucky Charm Qr. Joy rides up and asks why
you're not staying at the Guest House anymore. You agree to move
back there.
Sub 1 - Fangmei's Photo
Go back to Man Mo Temple and peer around the corner leading to the
Library. You can see Shiquan peering around the far corner with a
camera. Approach and you will startle him. It turns out he was spying
on Fangmei and trying to take a picture of her (I wonder why).
Fangmei notices him and asks to get her picture taken with you. Shiquan
takes two pictures before running out of film. You get to choose one to
keep.
Sub 2 - Save Fangmei
Go to Man Mo Bistro and you'll find two thugs beating up the owner and
demanding compensation for their bad food. Fangmei jumps in and tries
to prevent the owner any more harm. She doesn't know any kung fu
however and would have been easily beaten had you not come to the
rescue. Perform a short Command QTE and a QTE to save her.
CQTE: (Down, X)
QTE: A
Sub 3 - Fangmei's present
Fangmei should be having lunch with Eileen again today. After they leave
at 1:00 PM Fangmei will go to Complete Clothier on Three Blades Street.
Once she arrives and begins looking through the shop window, you can
approach her for a short scene (NOTE: For this to occur it must be between
February 27 and March 2, you must have met Eileen, and you must have
either done the prior talks with Fangmei or lost the fight at Man Mo
Park). She is startled by you and then rushes off to an important
errand. You notice the piece of jewelry that Fangmei appeared to be
staring at. Go inside Complete Clothier and ask the owner for the
jewelry. You can eventually persuade him into giving it to you for
$150. You can't give it to Fangmei until her birthday on March 3
however. Just wait until that day comes and then go to Da Yuan
apartments to give her the gift. She'll explain that she was actually
looking at the dress which she had wanted to give to Xuiying, but seeing
as the gift is from you, she decides to treasure it anyway.
Talk 2 - Where are the Heavens?
Ask the guy standing outside Hong Kong Souvenirs about the Heavens and
he tells you that they hang out at the Beverly Hills Wharf. The
entrance can be found in the back alleys connecting Queens Street to
Worker's Pier. Check it out. You can't get in though because a guy
with a pipe is blocking the entrance. You have to find another way in.
Talk to the guy again and he tells you to ask the Heavens. Ask him where
they are and he tells you they are probably gambling at Fortune's Pier.
Talk 3 - Finding Gambling Houses
Talk to Delin who's standing in front of Fortune's Office. He tells you
that there's gambling inside the warehouses. Check for a sign with the
letter "G" and you'll know if it's a gambling house.
Talk 4 - Gambling for Information
Most warehouses have gambling. Enter one yourself or find a guy who's
just standing around and he'll take you to one. There aren't any
Heavens around but if you play at least once, the guy running the game
will probably tell you that they meet in Warehouse #8 at around 7:00
PM. Go and wait for them.
~~~~~~~~~~~~~~~~~~~~~~~~~
GAMBLING HINT
Save before you play and soft reset the game if you lose (A+B+X+Y+Start).
~~~~~~~~~~~~~~~~~~~~~~~~~
Scene 3 - The Heavens
Enter Warehouse #8 and you will get into a fight with six Heavens when
you ask to see Ren. Free Battle them and two of them agree to take you
to see Ren.
Scene 4 - It's a Trap
You follow the two Heavens to the entrance of Beverly Hills Wharf.
One of them shows a special lighter to the guy guarding the entrance.
It has the Heavens' Dragon on it. You go down the steps and are
immediately surrounded by Heavens. You can't win this fight. The
screen fades to darkness and you get a royal butt kicking. You wake
up in a boat that Wong lives in. He tells you to rest here for the
night. This is where you'll be staying for now. When you wake up,
Wong gives you a Heavens lighter that you can use to get into Beverly
Hills when you need to.
Sub 4 - Where's Ren?
Go strait forward from the end of the planks and turn left after the
stairs. Free Battle the group of Heavens. One of them tells you that
he doesn't know because he's the lowest in the gang, but Cool Z might.
Sub 5 - Where's Cool Z?
Battle another group of Heavens and one of them will give you a map of
Beverly Hills Wharf and tell you that Cool Z is probably at the scrap
heap.
Scene 5 - In Need of Money
Make your way south towards the scrap heap. Sam, Larry, and Cool Z are
listening to music. You interrupt them and demand to see Ren. Sam
tells you that you can only see him if you bring $500 to "donate".
Sub 5 - Learn From Delin
Go to Worker's Pier and ask the boss about a job. Carry crates with
Delin again and afterwards he will teach you a move, the Brawling
Uppercut. Press Left, (Left+X) to perform it. Continue to practice
it and Delin will fall into the water.
Scene 6 - Ren
When you've got the money, go to the scrap heap. Sam, Larry, and Cool
Z are there, but you won't give them the money unless you can meet Ren.
They agree to take you to him. Ren takes your "donation" and pulls a
knife on you. Perform a Command QTE and he'll be so impressed that he
gives you a map of where to meet him so he can take you to Yunada Zhu.
If you lose, you'll get a beating and you'll wake up in Wong's boat.
CQTE: (Left, Right, A)
~~~~~~~~~~~~~~~~~~~~~~~~~
---If you lose in the warehouse: Fight the group of Heavens nearest to
the exit of Beverly Hills Wharf, then exit. Scene 7 will take place.
---If you win in the warehouse: Go to Fortune's Pier for Sub 6.
~~~~~~~~~~~~~~~~~~~~~~~~~
Sub 6 - The Setup
Ren takes you to F Warehouse where a deal is going down between Yuan
and some other men. Ren shuts off the lights and while in darkness,
knocks out two of the men. When the lights come back on, the money is
missing. You notice Ren is gone too and try to go after him but
accidentally knock over a shovel. Yuan tells two of her thugs to beat
you up. Free Battle them.
Scene 7 - Where's Ren?
Wong and Joy tell you that Ren is at Pigeon Park.
Scene 8 - Chasing the Heavens
Go to Pigeon Park to find Sam, Larry, Cool Z, and Ren tossing around a
bag of stolen money. When you approach they all run away.
~~~~~~~~~~~~~~~~~~~~~~~~~
---Sam runs into the first alley on your right and climbs over the same
fence Wong went under in Disk 1. Press (X) when near the fence to
climb over and free battle him. He agrees to take you to Ren.
---Larry runs into the alley behind Fu Hoi Diner and through Lai Lai
Eatery. He then runs out of the alley and past the stands towards
Fortune's Pier. You catch up to him near some crates in this area.
Free Battle him and he agrees to take you to Ren.
---Cool Z lumbers off to the north and ends up trapped in an alley near
the entrance to Fortune's Pier. You hold his boom box hostage until he
tells you where to find Ren.
---Ren runs towards Lucky Plaza and jumps over the fence. Follow him
into the construction site and through a QTE.
QTE: Down, A, Left, Right, Left, Right
CQTE: (Up, A, Up)
After you fall off the building, Ren will notice the Phoenix Mirror and
sense money involved. He agrees to help you in exchange for his share
of the payoff. He tells you that Yuanda Zhu is in Kowloon.
~~~~~~~~~~~~~~~~~~~~~~~~~
Scene 9 - Goodbye to Wong
It's time for you to say goodbye to those you have met while in Hong
Kong. Wong is the first. You thank him for all his help, and he asks
you to be careful, wherever you go.
Talk 5 - Goodbye to Delin
Find Delin at the place where he taught you Brawling Uppercut (near
Warehouse #1) and say goodbye. He is sorry to see you go since you
two made such a great team.
Talk 6 - Goodbye to Zhoushan
Go say goodbye to Zhoushan at the Guang Martial Arts School. He is
deeply grateful to you for your help with Zongquan.
Talk 7 - Goodbye to Zongquan
Go say goodbye to Zongquan at the Golden Shopping Mall. He thanks you
for your help.
Talk 8 - Goodbye to Jianmin
Head to Lotus Park and say goodbye to Jianmin. He tells you that he
heard about your quest from Guixiang, and that he's done nothing to be
thanked for.
Talk 9 - Goodbye to Guixiang
Say goodbye to Guixiang, who's standing outside of the Yin Tan
Apartments. She warns you not to die in vain.
Talk 10 - Goodbye to Zhangyu
Go to Zhangyu's Barber Shop on Three Blades Street and thank him for
his help. He warns you that Kowloon is a dangerous place and to keep
DAN of Wude in mind at all times.
Sub 7 - Fangmei's Confession
Go to room 207 of the Da Yuan Apartments and Fangmei will appear. She
starts crying and then gives you a Lucky Charm from when she was
abandoned as a child. She then gives you a photo of Master Tao. She
reminds you to go to bed early, and then confesses her love for you,
telling you to return someday. You promise to do so.
Scene 10 - Memory of Ziming
Go to the back of Man Mo Temple and you will find Xiuying. She has a
memory of her brother Ziming leaving to join the Chiyoumen because
they have information on who killed their mother and father. Could he
be Lan Di?
Scene 11 - Learn from Xiuying
After you Free Battle her and she proves your inexperience, she decides
to teach you a move, the Counter Elbow Assault. Press Back, (A+X) to
perform it, then practice on Hanhui to get the timing right. You thank
Xiuying and then leave.
Sub 8 - Photo of Master Tao
If you didn't already receive Xiuying's photo in Sub 7, you will
receive it from Fangmei as you are leaving Man Mo Temple. There is
none of the drama that occurs in Sub 7, but you get the picture all
the same.
THIS IS THE END OF DISK 2
Ryo is hot on the trail of Yuanda Zhu. It's time to go to Kowloon and
continue the search, but there is now a new danger looming...
SECTION 1: Looking For Zhu
Scene 1 - Bus to Kowloon
The bus arrives in Kowloon. You exit and wonder where Yuanda Zhu could
be.
Scene 2 - Ren's Hideout
Walk forward and you see Cool Z waiting in a chair. He points you
into a doorway. This is Ren's Hideout, where you can stay to rest.
Ren doesn't want to wait for you to find Yuanda Zhu, so he decides to
take you to Yang, a man who used to work for Zhu. He's in the
Great View Building.
Scene 3 - Where's Zhu?
Follow Ren to the Great View Building and up to 2F. He'll tell you to
ring the bell, but if you wait long enough, he'll get exasperated and
ring it himself. Yang comes out and Ren suggests you explain. You
show him the Wulinshu Paper so he knows you're clean. He then tells
you how it's set to go down: You go to the Dancing Dragons Building
and meet a guy dressed in black. Tell him the password: "Dragons
Don't Sleep", and he'll take you to meet Zhu. You leave the shop, but
Ren tells you that he's not coming with you. He claims that his face
is well known here, and that it would be more dangerous if he were
with you. You suspect that he has a different reason, but you have no
choice.
Talk 1 - Where's the Dancing Dragon Building?
When you exit the Great View Building, turn right and ask the woman at
the restaurant. She tells you that it's a Building in the Stand Qr.
Turn around and go back past the Great View Building and down the
stone steps into the tunnel. Follow the tunnel and go up into the
Dimsum Qr. Make a right, and then a left, past the Lucky Hit Museum.
Ahead is a collapsed staircase, with the path branching to either
side. Take the right path and you'll see the Dancing Dragon Building.
Talk 2 - Dragons Don't Sleep
Once inside, you'll see a man in a black suit to your left. Tell him
the password and he points you to the stairs.
Talk 3 - Other Stairs
Tell the guy on 3F the password and he points you towards the other
stairs behind him. He tells you to go up to 7F.
Scene 4 - Don Niu
On 7F, enter the room with the dragon door. Yuanda Zhu isn't there
but Don Niu is. He grabs you by the throat and says he's looking for
Yuanda Zhu as well. Just then, Ren arrives and takes out the two
punks by the door. He tries to hit Don Niu, but his kicks and punches
have no effect. Niu beats up both of you and locks you in a room on
5F, with your hand cuffed to Ren's.
Scene 5 - Breaking Out
On the third day of your imprisonment, you decide to make your
escape. You fake like you're dying, so the guard will open the door.
Just when he does, you have to perform a Command QTE to punch the
guard. You're not safe yet. The guard doesn't have the key to your
handcuffs, and someone's coming. Do as Ren tells you in a QTE to get
out safely.
CQTE: (X,A)
QTE: Left, A, Right, Left, Right, A.
Scene 6 - Hiding
You're safely hidden in a room for the time being, but two thugs open
the door. You beat them up, and then have to run to make your
escape. Again, do as Ren says during the QTE, and then kick down the
door in a Command QTE. You have 3 chances to knock down the door, and
if you fail, you'll be surrounded and you'll have to do it again.
QTE: Left, Right, Left, A, Right, Down, Left.
CQTE: (Up, A)
Scene 7 - On the Roof
You escape to the roof where you decide to stay until daybreak. Ren
asks about whom you are seeking revenge upon, and you tell him about
Lan Di, the Chiyoumen, and the two mirrors. He senses money involved
so he agrees to help you.
Scene 8 - Jump to Safety
You come downstairs the next morning and find the elevators. As you
approach, Yuan jumps out with a knife. Perform a QTE to dodge her
attacks and disarm her. You're not out yet. Don Niu steps out of the
elevator and chases you down the hall. You come to two doors marked
as an emergency staircase, which leads out onto what used to be a
staircase. Now it's just a broken platform, and a dead end, suspended
several stories in the air. With Don Niu on your heels, your only
choice now is to jump across the gap to another building. Do the
Command QTE successfully and you wont fall to your death.
QTE: Down, Right, A
CQTE: (Up, Up, A)
Scene 9 - Wong and Joy
Cool Z gets Wong and brings him to the Hideout so he can pick the lock
on your handcuffs. Outside you meet Joy again. She is upset that you
didn't say goodbye when you left Hong Kong. You leave to follow Ren.
He plans to get back at Yang for setting you up.
Scene 10 - Payback
Head to the Great View Building and beat the crap out of Yang. You
gently persuade him to give you some information. He tells you about
Huang, the wiretapper, who lives in room 902 of the Tea Break Building.
Scene 11 - Searching for Clues
Go behind the Great View Building and into the Dimsum Qr. The entrance
is at the back of Everyone's Restaurant, or Nihao Teahouse. Take the
elevator on your left up to 9F and find room 902. It's pitch black
when you enter, so turn around and flip the light switch. Then start
searching the room. There is plenty of wiretapping equipment in the
room, but the only thing of consequence can be found in the trashcan.
The can is full of cassette tapes, which you will have to listen to
and hope to find some clues.
Scene 12 - Listening to the Tapes
You go through all the tapes, one by one on Ren's tape recorder, but
no clues are found. You have to listen to the last one and hope to
find something of relevance, or all that time will have been wasted.
This final tape is all of tapped phone calls. You can hear calls
about previous events in the game, and even hear a call from Joy to
GuiZhang Chen back in Japan (You should remember him from Shenmue I).
You will not hear this one though, unless you fast forward to 651 on
the timer. Ordinarily you would miss this call because the vital clue
on the cassette is found at 591 on the timer. This is a call from
Yuan, during which you can not only hear a talking bird, but also a
bell ringing. These two clues are the only things you have to go on
right now. Yuan mentions that she has someone she's trying to make
talk about Yuanda Zhu. Could this be Zhang?
Talk 4 - The Blind Man's Clue
Go up Dragon Street towards Thousand White Qr. and a blind musician
will stop you. He invites you to stay for a tune and afterwards he
will help you. He cannot see, so he doesn't know Yuan, but he is
familiar with the sounds of Kowloon. You ask him about the bell on
the tape and he tells you that he has heard a bell at the Moon Child
Building. Talk to him again and he tells you it's in the Stand Qr.
Talk 5 - Looking for the Bell
Ask the hostess at Pub Moon Child about a bell and she will tell you
that a bell can sometimes be heard at the orphanage. Ask her where
the orphanage is and she tells you that it's on 8F. Take the elevator.
Talk 6 - Who Knows About Yuan?
Talk to the girl standing by the door of the orphanage and she tells
you that Hongji Huo should know about her. He's playing inside. He's
the one with the white shirt and blue pants.
Talk 7 - Hongji's Clue
If you give Hongji the Afterburner prize, he tells you that Yuan had a
talking bird with her. He doesn't know where she is, but his teacher
Baifang might.
Talk 8 - Baifang's Advice
Ask Baifang about Yuan and she tells you to ask at bird shops. Leave
the room and return and talk to her again and she tells you to go to
the Three Birds Building in the Dimsum Qr. NOTE: Leave the teacher's
room through the door behind her and you can play QTE Title and Excite
QTE 2.
Talk 9 - Looking for Rare Birds
Talk to the woman at the South Bird Store in the Three Birds Building,
and she tells you that rare birds are sold on 6F. Take the left
elevator up to 3F, then switch elevators and go up to 6F.
Talk 10 - Where are Talking Birds?
Ask the woman at the Great Bird Store and she tells you to find the
Nine Birds Shop on 9F. Take the elevator up to 7F and then switch
elevators and go to 9F.
Talk 11 - Where is the Nine Birds Shop?
Ask the guy at the end of the hall about the Nine Birds Shop and he
tells you that they recently moved to the roof. Take the elevator
back down to 7F and then switch elevators and go up to the roof.
Talk 12 - Where's Yuan?
Talk to the owner of the Three Birds Shop about his customers and he
tells you about Yuan. She comes around to buy feed during the late
afternoon or early evening. Wait for her.
Scene 13 - Chasing Yuan
Ren shows up just before Yuan. She buys her feed and then takes the
elevator down to 6F. She stops to try and get a discount at a chili
peppers stand before moving on. Now you have to follow her. Stay
close enough to see her, but don't lock on to her or get close enough
to give yourselves away. Yuan turns left and enters the Teabreak
Building. Follow her. After she talks to the owner of Glory Diner,
she moves on to the elevator and takes it down to 1F. Wait for the
elevator and take it down to 1F. DO NOT take the stairs or you will
lose her. She exits the building through Everyone's Restaurant.
Follow her into the Thousand White Qr. She goes into the Thousand
White Building. You have a QTE to avoid her seeing you. Follow her
into Cafe Anna. Follow her into the Stand Qr. Follow her into The
Moon Child Building. Do a Command QTE to avoid being seen. Follow
her up to her apartment on 4F.
QTE: Left
CQTE: (Down, Y)
Scene 14 - Breaking In
You flip a coin to see who will barge into Yuan's Apartment. You lose
and have to do it. Perform a Command QTE to knock her back and enter
the room. You knock her out and then search the room for Zhu's
associate.
CQTE: (Left, Right, A)
Scene 15 - You're in Trouble
Zhu's associate is tied up behind the left curtain in the back of her
room. Before you can help him however, you hear thundering footsteps
coming your way. Ren tells the bird to say, "Hide in the closet"
before he dives behind the couch. You have to hide too. Go behind
the right curtain to hide. Don Niu enters and sees Yuan on the
floor. The bird says, "hide in the closet" so Don Niu goes to open
the doors and grab you. Just as he does you have to do a command QTE
to kick him in, and then a QTE to knock over the shelf and lock him
in. You return to the hideout with Zhang.
CQTE: (Up, A)
QTE: Right
Scene 16 - Zhang's Information
Zhang gives you the Snake Tortoise Stick and tells you where to find
Yuanda Zhu: On 10F of the Ghost Hall Building in Thousand White Qr.
Sound easy enough? Just wait.
Scene 17 - Ghost Hall Building
The Ghost Hall Building might just be the most run down building in
all of Kowloon. Your only way up is the wooden planks. Be careful
not to fall. Take the elevator up to 3F, and then the stairs up to
4F. (Reminder: save before you cross each plank). Cross the planks
and when you lose your balance you have to press a direction to keep
from falling. Take the stairs up to 7F and you'll have to cross the
planks again. Take the stairs to 8F and cross the planks. Then head
up to 10F and cross the planks again. Halfway across, Ryo will see
the Five Stars Corporation entrance. Cross the second half and you're
safe. For now.
4F: Right, Left, Right
Left, Left, Right
7F: Right, Left, Right, Down
Left, Left, Up, Right
8F: Left, Right, Down, Left, Left
Right, Right, Left, Up, Left
10F: Down, Right, Up, Left, Right
Right, Left, Right, Right, Down, Up
Scene 18 - Five Stars Corporation
You have to search Zhu's room. Here are the item locations:
~~~~~~~~~~~~~~~~~~~~~~~~~
---Ahead of you when you begin searching is a shelf with two turtle
shells on it. Lift the large shell to reveal the Fish Stick.
---Look on the shelf with the bright orange plate. Pick up the pot on
the top shelf to reveal the Goat Stick.
---Go to the side of the room where light comes in through the
window. Search the left drawer of the desk in the corner of the room
to reveal the Rooster Stick.
---Lying on Zhu's desk is the Wild Boar Stick.
---On the shelf with the Buddha, slide open the drawer on the right
side to reveal a uniform embroidered with the Hazuki name. The White
Tiger Stick falls to the floor.
---Examine the pot on the shelf to the right of the window to reveal
the Phoenix Stick.
---Take down the "Eight Principles of Yin and Yang banner from over
Zhu's desk to reveal the Blue Dragon Stick.
---Open the right drawer of Zhu's desk to reveal the Four Heavenly
Beasts Paper.
~~~~~~~~~~~~~~~~~~~~~~~~~
Then examine the Buddha statue. It has four holes, one in the mouth,
two in the eyes, and one in the forehead. You have to insert the
correct sticks into the correct holes. Use the Paper you found in
Zhu's desk as a guide.
Scene 19 - Yuanda Zhu
The shelf slides over to reveal a small room where Yuanda Zhu is
sitting at a desk reading. Before you can explain however, Yuan and
her thugs show up, followed shortly by Don Niu. Ren jumps out the
window. Don Niu makes a run at you and knocks you out the window.
You're saved by a tent and you roll off onto the roof of another
building. You turn around to find that you're surrounded by thugs.
Free Battle them. Before you can finish them off, Don Niu jumps out
the window after you. Now you have to Free Battle all of them. You
can't win. They will eventually overwhelm you and you'll be knocked
out. Xiuying arrives just in time to save you from certain death.
SECTION 2: The Yellow Head
Scene 1 - Xiuying's Past
You wake up three days later in the Thousand White Convent. Xiuying
has treated your wounds. She tells you about her brother Ziming and
how he left to seek vengeance. You go outside and Wong is waiting for
you. He takes you to Ren's Hideout.
Scene 2 - Where's Zhu?
Joy bursts in and tells you that Yuanda Zhu is being held in the
Yellow Head Building. You think that Don Niu will be handing Yunada
Zhu over to Lan Di soon. It doesn't pay to go up against Lan Di, so
Ren backs out. Looks like you're on your own.
Scene 3 - Entering the Yellow Head
Go into Thousand White Qr. and try to enter the Yellow Head Building.
You'll be stopped by the guards. Go around to the Stand Qr. And try
the entrance there. Same thing happens. Go around to Dimsum Qr. And
try the entrance there. The guards stop you and this time, Ren shows
up. He's decided that it would be profitable after all to help you,
plus he's always looking for a way to spite Don Niu. He tells you to
do Chawan Sign at restaurants or diners and look for information.
Scene 4 - Another Note
Go to Nihao Teahouse in Dimsum Qr. and do the Chawan Sign. You'll get
a note from Zhang telling you to go to room 503 of the Moon Child
Building.
Scene 5 - Learn From the Blind Man
Go to room 503 and you will have to spar with a mysterious man in a
darkened room. He tells you to rely on your mind's eye to fight him.
When he comes towards you, press (X) in the right direction to punch
him and learn a new special move, Predictive Explosion. He reveals
himself to be the blind Chinese musician who isn't really blind. He
is very sad to hear of your father's death. Iwao came to this area
about 20 years ago and he and the man became close friends. You
explain your situation, and he gives you a picture of a scout for the
Yellow Head. If you can impress him, he might let you into the Yellow
Head Building. To get his attention, you need to win at street fights.
Scene 6 - Impressing the Scout: Part A
Head to Star Gazing Point in Stand Qr. and fight Zhouhong Kong.
Partway through the fight, Ryo notices that he is blind in one eye.
Sidestep into his blind spot when he attacks, and then unleash a fury
of quick combos on him. Kicks seem to work well.
Scene 7 - Impressing the Scout: Part B
Next go to Small Dragon Garden in Stand Qr. and fight Wenyuan Ma, a
master of the passive raid style. You don't have to beat him, just
hit him once in 30 seconds. You can end this fight in less than three
seconds. Don't press anything at the start and he will attack you.
Just as he moves, do the counter elbow assault (Back, X+A) and the
match will be over. Gotta love that move.
Scene 8 - Impressing the Scout: Part C
Go to Thousand White Qr. and participate in the street fight near
Ghost Hall Building. You have to fight Enjiang Zhou, the acrobat
master. To win you just have to grab him with (B) once in 30
seconds. Look down near your life meter, and when a (B) appears,
press (B) to grab him. The scout tells you to go to Dragon Street at
7:00 PM. Go there and wait until 7:00.
Scene 9 - The Scout's Photos
Walk towards Ren's hideout and the Scout will stop you. He leads you
away from the street and hands you three pictures. You have to defeat
them before he'll talk with you.
Talk 1 - Who Are These People?
Ask Cool Z, who is standing guard outside the hideout, about the
pictures. He tells you that the first guy is Greg More, who fights at
the Blue Dragon Garden. The second guy is Rod Stunt, who fights in
the Phoenix Building, which you enter from the Tea Break Building.
The woman is Chunyan, who fights in the Black Heaven Building in Stand
Qr.
Scene 10 - Fight Rob Stunt
Head to Nihao Teahouse and into the Tea Break Building. There is a
guy guarding the door to the Phoenix Building. You need $500 to get
in, so you may be a little short on cash. If you are, head to the
tunnel connecting Dimsum Qr. with Thousand White Qr. and continue down
the steps. You can play Big or Small with any of the tables (they
each allow a different min and max bet) until you have $500 or more.
Remember to save after each win and reset the game if you lose. Once
you have enough money, go pay the guy and enter the Phoenix Building.
Afterburner can be played on this floor. Take the stairs up to 4F and
then take the elevator down to B1F. Take the stairs down to B4F and
fight Rod Stunt, a Pancratium Master. You have to win two out of
three rounds against him. Win a round by diminishing his energy, or
by knocking him out of the ring. Doing the latter can make the fight
easier, so use a powerful move when he's near the edge of the ring.
You get $1000 for your efforts.
Scene 11 - Fight Greg More
Take your winnings and head to Blue Dragon Garden in Stand Qr. It
costs $1000 to get in. Pay the guy and go down the steps and fight
Greg More. He used to be a wrestler so he uses a lot of powerful
moves. You have to fight him in a best of three match. Don't give
him any opportunity to hit or grab you, because he can undo all your
work of wearing him down by throwing you out of the ring with one
move. Keep up a flurry of punches and kicks, and pause the game if
you get tired. If he's near an edge, mix in a Counter Elbow Assault
or other powerful move and try to get a ring out. If things aren't
working for you, just use a flurry of punches (just keep pressing (X),
without the d-pad), and you can deliver a fast combo that doesn't
allow him to get any attacks in. Keep pressing Y to reverse his
throws and you should be fine. You get $2000 for winning.
Scene 12 - Fight Chunyan
Take your winnings from Greg, and go to the Black Heaven Building.
Take the elevator to 11F, and then the stairs up to 12F. Pay the guy
at the top of the stairs $2000. Go down the steps. Chunyan is
fighting on a platform in the middle of the building. If you get a
ring out, you'll fall to your death. This looks serious. Before
you can deliver the final blow, you have a Command QTE to
knock her off the edge. She ends up barely hanging on, and you pull
her to safety. You get $3000 for winning.
CQTE: (Left, B)
Scene 13 - Meet The Scout
At the top of the stairs the scout tells you to meet him on Dragon
Street at sundown. Go there and wait for him. He gives you a map of
B2F of the Thousand White Building. You need to meet him there the
day after tomorrow by noon. You take the map and show it to Ren,
Wong, and Joy back at the hideout. You can choose to wait the whole
day at Ren's hideout and then go to the place. Do this unless you
want to gamble or do something else.
Scene 14 - Gaining Entrance to the Yellow Head
Head for Thousand White Building. Take the stairs at the end of the
hall up to 3F, then take the elevator down to B1F. Follow the map to
the stairs at the other end of the hall. Take them down to B2F. Go
through the metal door ahead of you and into the Underground. Wait
until noon. The scout shows up and tells you that the executives are
waiting in the room at the end of the hall. Just as you turn your
back, Ren jumps the scout and tells you to hurry down the hall. Go
through the sewers until you find a metal door.
SECTION 3: Final Scenario
Scene 1 - Wong's Help
The door is locked and it won't budge. Fortunately, Wong shows up and
agrees to pick the lock if you promise to return. He tells you that
he heard from Zhang that Yuanda Zhu is being held on 17F. He gives
you a map of the Yellow Head Building before you leave. Go up the
stairs and you'll see a door, a room with three elevators, and a
staircase. Remember the executives the scout mentioned? They are
behind the door (I don't suggest you go in there though, unless you
want a serious butt kicking.) The room with the elevators is locked,
so your only option is the stairs. Go through one of the doors at the
top and enter 1F of the Yellow Head Building.
~~~~~~~~~~~~~~~~~~~~~~~~~
You are trying to get up to 17F but you can't take the elevator. Your
only option is the stairs, and there is only one working staircase up
to the next floor on each level. These are usually:
---The stairs down the pathway to the right of the three elevators
next to each other.
---The stairs on the left end of the T-shaped fork.
Hurry up to 3F.
~~~~~~~~~~~~~~~~~~~~~~~~~
Scene 2 - The Third Floor
On the third floor you will have your first run in with a Yellow Head
Guard. He is the same guy you met when Yang told you to meet a man in
black. Ren pushes you out from behind the corner to grab his
attention, then takes him out when he wasn't looking. Continue on and
you have your first of several Command QTEs to take out a guard while
you hide behind a corner. If you make a mistake, you will have to
free battle him. You do this again with another guard on this floor.
CQTE: (Down, B)
CQTE: (Right, B, A)
Scene 3 - The Fourth Floor
You have three more Command QTEs on this floor.
CQTE: (A, Up, A)
CQTE: (A, Left, X)
CQTE: (X, Right, Right, X)
Scene 4 - The Yellow Head Hangout
On the fifth floor you will come across the Yellow Head hangout. You
and Ren flip a coin to see who barges in and fights them. You lose so
you have to do it. You should defeat the three punks without breaking
a sweat. Ren comes in afterwards and admires your quick work. One of
them dropped a transceiver, which Ren picks up. It might come in
handy later
Scene 5 - Avoiding the light
The goal on the sixth floor is to avoid being seen by the guards. You
have to hide behind the crates and only run when the light flickers
off. More than likely, you'll lose at least one of these and have to
Free Battle the guards.
Scene 6 - Outnumbered
Try all the paths on the seventh floor. Guards block them all and
you're outnumbered. On the third time you will hear over the radio
that the guards on 5F have been taken out. They decide to gather all
the men on 8F and wait for you. Now's your chance. Hurry up to 8F
and then go strait up to 9F.
Scene 7 - The Ninth Floor
When you get up to 9F, your enemies realize what you've done. They
come after you and you have to do four Command QTEs to obstruct their
path. Hurry to 12F.
CQTE: (Up, A)
CQTE: (Right, A)
CQTE: (Left, Up, A)
CQTE: (Down, Up, A)
Scene 8 - The Twelfth Floor
On this floor you have to cross a plank. You will come to a fork,
where you and Ren split up. This is followed by a QTE Battle with
some thugs. Afterwards you have a Command QTE before Ren rejoins you.
QTE: Left, Up, Down, Right, Left
QTE: X, A, B, A, Y, A, Y, A
CQTE: (Up, A)
Scene 9 - The Thirteenth Floor
13 apparently is an unlucky number. You find the plank you need to
cross just before Don Niu shows up. You have to cross the plank
before he can get to you. Once you get across Ren removes it so Don
Niu can't get to you...for now.
QTE: Left, Down, Right, Down, Down, Left, Up.
Scene 10 - Yuan's Strikes Back
I guess 14 isn't too lucky either. Yuan steps out of a room wielding
a chainsaw and comes after you. You need to run away from her and
fight your way through some thugs at the same time. When you have the
choice of going left or right, follow Ren and go right. There is a
command QTE at the end to stop Yuan
QTE: Left, A, Right, A, A, Right
CQTE: (Up, A)
Scene 11 - Don Niu Returns
On 15F Don Niu will chase you again. If you miss any in the Chase
QTE, you will have a Command QTE at the end of the chase. If you miss
it, you might fall through the floor and have to Free Battle two
thugs. Regardless of what happens, you will catch up to Ren.
QTE: Left, Left
CQTE: (Down, Y)
Scene 12 - Yuan's Back
Yuan promised revenge, and on 16F she tries to get it again. There's
a QTE chase to escape. You have two Command QTEs to stop her at the
end.
QTE: A, Left, A, A, Right, Left, A, Right
CQTE: (Right, A), (Left, X)
Scene 13 - Stopping Yuan for Good
Yuan catches up to you on 17F. It's time to stop running and take
that chainsaw away. Do a QTE and a Command QTE to disarm her.
Afterwards she agrees to a hand-to-hand battle with you. Right off
the bat do a Counter Elbow Assault to knock her back and put her on
the defensive, then follow it up with a quick flurry of attacks.
You'll kick her into the elevator, where Ren will handcuff her to the
rail. He finds a garbage can and uses it to get Yuan to tell you
where Zhu is: on 40F. You have to get the elevator key from the
watchman's room on 18F. Ren kicks the garbage all over her and sends
her down in the elevator. Before you can head for 18F however, you're
surrounded by three thugs. Ren agrees to take care of them while you
head up the stairs to 18F. He gives you the transceiver before you go.
QTE: Down, Up, Right
CQTE: Down, A
Scene 14 - The Watchmen's Room
Head for the place on the map with three elevators next to each
other. Before you get there, Ren comes over the transceiver and tells
you that he got one of Don Niu's guy's to talk. You have six minutes
before the men on 18F make their rounds and find you. You have to
find them before then. Head for the three elevators and enter the
door to the right of them. You have to Free Battle three thugs and a
black-suited guard. Take out the thugs first to make the battle a lot
easier. Once you've defeated them, go to the metal box on the wall
and take keys 9 and 10. Then leave the room.
Scene 15 - Taking the Elevator
Go to the IX control box on the wall and open it with the no. 9 key.
Press the left-most button to activate the far elevator, and then
close the box. Head over to the far elevator, which is now active,
and call it. It stops at 4F, before coming up to 18F, your floor.
Now you know why it stopped. A crowd of six suits jump out and
surround you. You have to Free Battle them, but don't let them attack
you all at once. Isolate them and take them out one at a time, even
run away if you have to. Once they're defeated, take the elevator
down to B1F. Get out and open the X control box with the no. 10 key.
Activate the elevator nearest to you. Take it down to B3F.
Scene 16 - Joy's in Trouble
You arrive on B3F just in time to witness a beating given by a man
with very strange hair and makeup. Go down the steps and you'll see
that the guards have Joy knocked out and tied up. You have to beat
Baihu, a master of the Tiger Swallow Style to get her back. Survive
long enough in Round One and you will have a Command QTE. In Round
Two he's harder, but he's still beatable. Dodge his attacks with (Y)
and hit him with quick combos. Don't let yourself get pinned against
the cage walls and don't get closer to him than you have to. At the
end of Round Two you have another Command QTE to perform the Demon
Drop. If you mess up, you have to start over from the beginning.
Afterward there is a short QTE, followed by a final Command QTE to
save Joy.
CQTE: (Left, X)
CQTE: (Left, Left, B)
QTE: Right, Left, Up, A
CQTE: (Down, X, Up, A)
Scene 17 - Hurry to 40F
You wake up Joy and the two of you go to the elevator in B5F. While
riding up to 40F, Joy explains that she and Wong came to rescue you.
Wong was taken up to 40F. You hurry to go save him. The elevator
opens to a huge statue of Don Niu's head. You hear Ren over the
transceiver. He tells you that he's coming up, so go ahead and search
for Zhu.
Scene 18 - Onslaught
Enter the room with the huge double doors. You enter what appears to
be Don Niu's office. Five black-suited guards enter and you have to
Free-Battle them. They are very tough if you let them attack you at
the same time. If you isolate them and hit them with a quick fluffy
of attacks, they should eventually go down without too much effort.
Next you have to get to the rooftop. Exit the door in the back and be
ready for the QTE Fight. After that is over you can run up to the roof.
QTE: Down, Y, B, X, Up, X
Scene 19 - The Roof
Yuanda Zhu is in his wheelchair with a guard nearby. It looks like
you've arrived just in time; a helicopter carrying Lan Di shows up,
apparently to take delivery of Yuanda Zhu. Don Niu is holding Wong
over the edge of the building. Ren and Joy arrive. Wong bites Don
Niu in the arm and he throws Wong back onto the roof. You dive and
catch him. Ren and Joy go take out the guard and get Yuanda Zhu to
safety. Some Suits show up at the staircase and Ren goes after them.
Lan Di realizes that he isn't getting Yuanda Zhu, so he takes off.
Don Niu is angry and now he's coming after you. There's no running
this time. It's time to take out Don Niu once and for all. Free
Battle him. There are a number of strategies for dealing with Don
Niu, all of which are in the Fighting Strategies section, (III.2.B) of
this guide. Take him out.
Scene 20 - Never Say Die
Don Niu's down but not out. You have three Command QTEs where you
avoid Don Niu's charges. You realize that this isn't going to work.
You think back to what Xiuying taught you. You have a final Command
QTE to perform the Counter Elbow Assault and finish him.
CQTE: (Left, Y), (Left, Left, Y), (Down, Left, Up, Y)
CQTE: (Right, X+A)
Scene 21 - The Forests of Guilin
Back in Ren's Hideout you tell everything to Yuanda Zhu. He shows you
the secret of the mirrors and tells you to go to the Bailu Village in
Guilin, the place where the Phantom River Stone that made the mirrors
is found. The two mirrors together show the location of the Qing
Dynasty treasure. Ren was right about money being involved. You must
go to Guilin; Lan Di is going there as well.
Scene 22 - A Sad Farewell
As you leave Kowloon, you say goodbye to Joy and Wong, and promise
them that you will be safe.
Sub 1 - Return to Wan Chai
If you were a part of the events involving Fangmei, this occurs after
Scene 22. You go to Xiuying's room but she isn't there. You are
about to leave when you see Fangmei; wearing the gift you gave her.
She thanks you for keeping your promise to return, and she vows to
keep her promise and keep smiling.
Scene 23 - Goodbye to Xiuying
You head to Man Mo Temple, where Xiuying is practicing. She shows you
the move, Devil's Triangle, and Hanhui gives you a move scroll
describing it. She does not wish for you to continue on your journey,
but she understands how you feel, and gives you half of a Yin-Yang
pendant that her brother gave her when she was young.
THIS IS THE END OF DISK 3
Ryo has done what he came to Hong Kong to do, find Yuanda Zhu. Now
he must go to Bailu Village in Guilin to continue his quest.
Scene 1 - Arrival by Boat
You arrive at Langhuishan, a small port filled with stands. You step
off the boat and begin your search for Bailu Village, home of the
Phantom River Stone.
Talk 1 - Which Way to Bailu Village?
Ask the guy selling fish about how to get to Bailu Village. He tells
you that you have to follow the Yingshuihe River and cross many
mountains. Start by following the path he points you to.
Scene 2 - Muddy Stream
As you walk through Green Field it starts to rain. You hurry on and
see a white deer being pulled downstream by the strong current. A
girl is chasing the deer along the bank. She dives in and grabs a
hold of the deer. Ryo dives in after them. He grabs the girl and
tells her to let go of deer or she'll drown, but she refuses to let go.
Scene 3 - Shenhua
You awaken on the bank the next morning. You learn from the girl that
her name is Shenhua, and that she lives in Bailu Village, or the
Village of the White Deer. She was trying to keep the deer from
drowning because it is her village's guardian. She agrees to take you
to Bailu Village.
Talk 2 - Talking with Shenhua
As you walk, Shenhua asks you where you're from. You tell her that
you came from Japan. She has never heard of it so you explain that it
is an island country to the east of China. You ask her about Bailu
Village and she tells you that you have to cross two mountains to get
to it. She explains that she and her father have lived in Bailu
Village their whole lives. After this conversation you can ask her
about Bailu Village, the villagers, legends from Japan and her
Village, or tell her to hurry on.
Talk 3 - The Fragrant Olive Trees
As you pass through the woods, Shenhua shows you the olive trees. She
tells you that "Guilin" comes from "gui", the olive trees, and "lin",
the woods. Afterwards you can talk to her about flowers, the
mountain path, her father, the forest, or tell her to hurry on.
Talk 4 - The Butterflies
You continue walking through a place with many butterflies and
flowers. She tells you that the butterflies have come here to drink
water that has collected after the storm. Afterwards you can talk to
her about anything not previously discussed, or tell her to hurry
on.
Scene 4 - It's Getting Dark
Shenhua warns you that the wind has shifted and that it is getting
dark soon. You should hurry through the woods. You have a QTE Chase
through the woods. Simply mimic Shenhua's motions as you follow her
though the woods. You come to a cliff that you must climb. Afterwards
there is another QTE chase. You stop at a spring that is surrounded
by fireflies. Shenhua warns you about sticking your hand out
carelessly because a snake might bite you. You have another QTE Chase
before you reach the Crag.
QTE: Up, Down, Up, A, Left, Right, X, Up, Down, Left, Right, A, X
QTE: X, Down, A, X, Right, Left, Right, A, Up, Left, Left, Right, X,
Down, Right, Left, A
QTE: Up, X, Left, Right, Down, Up, X, Right, A, Up, Right, Left,
Right, X, Left, Right, Up, Up, Down, A
Scene 5 - The Cave
You enter the cave and discover that someone had been here recently
and made a fire. You can still use it but you don't have enough wood
to last until morning. Head into the cave and collect some firewood.
Afterwards you can talk to her. You watch the fire while she gets
some sleep. After a few hours you go out and do some Tai Chi.
Shenhua wakes up and says you can get some sleep, she'll watch the
fire. A few hours later you wake up to Shenhua's singing. You agree
to watch the fire until morning.
~~~~~~~~~~~~~~~~~~~~~~~~~
I recommend that you try to beat the rest of the game on your own.
You have less than two days left to go and it is pretty self-
explanatory. I also don't want to ruin the ending for you. If you
really need help however, the rest of the walkthrough can be found in
the secrets section. Good Luck and congratulations on making it this
far.
~~~~~~~~~~~~~~~~~~~~~~~~~
----------------------------------------------------------------------
SECTION III
----------------------------------------------------------------------
======
Moves
======
NOTE: Lt=While holding Left Trigger
STARTING MOVES
--------------
X -Tiger Knuckle
R,X -Elbow Slam
-Rain Thrust
L,X -Twist Knuckle
-Upper Knuckle
R,R,X -Elbow Assault
R,L,X -Katana Mist Slash
L,R,X -Pit Blow
-Sleeve Strike
X+A -Big Wheel
R,X+A -Twin Hand Waves
L,X+A -Backfist Willow
R,R,X+A -Avalanche Lance
Lt+X -Mistral Flash
L+X+A -Swallow Flip
A -Crescent Kick
-Trample Kick
R,A -Hold Against Leg
L,A -Side Reaper Kick
R,R,A,A -Tornado Kick
R,L,A -Thunder Kick
-Surplice Slash
L,R,A -Hook Kick
-Against Cascade
R,L,X+A -Brutal Tiger
L,R,X+A -Dark Moon
Lt,A -Cyclone Kick
Lt,X+A -Windmill
B -Overthrow
R,B -Sweep Throw
L,B -Vortex Throw
R,R,B -Mist Reaper
L,L,B -Demon Drop
R,L,B -Shoulder Buster
L,R,B -Tengu Drop
B -Darkside Hazuki
B -Back Twist Drop
TAUGHT MOVES
------------
X+A -Iron Palm (Replaces Big Wheel)
B+Dir -Wild Throw
R,X+A -Lunging Strike (Replaces Twin Hand Waves)
Y+B -Hind Blow
L,L,X -Brawling Uppercut
L,X+A -Counter Elbow Assault
B -Predictive Explosion
MOVE SCROLLS*
------------
Wise Men's Kung Fu:
$100 -Stepping Strike
$100 -Oblique Air Kick
$200 -Twin Palm Thrust
$200 -Dragon Spin
$300 -Double Storm Kick
Hanhui:
FREE -Stepping Strike
FREE -Mantis Combo
FREE -Horse Shoe Kick
FREE -Oblique Air Kick**
Lucky Hit: (Dragon Street)
Prize -Heel Sweep
Prize -Monkey Roll Drop
Thousand White Building:
$100 -Oblique Slam
$150 -Diagonal Wipe
$200 -Rear Foot Sweep
$250 -Serpent Coil
$500 -Machine Gun Fist
??? -Dragon Spin
??? -Double Storm Kick
??? -Demon's Triangle
Xiuying:
FREE -Devil's Triangle
*Special thanks to Adam Doran for the move scroll information
**Special thanks to Ben Lawrence for the Oblique Air Kick information.
====================
Fighting Strategies
====================
GENERAL STRATEGIES
------------------
Offense:
-There's more to offense (most of the time) than just pressing buttons
as fast as you can. Patience is an important asset, especially
against a single opponent. Sometimes it takes a while to adapt to
your enemy's fighting style. You have to take a lot of things into
account before you can decide how and when to attack.
-Think about whom you're fighting. Most of the punks you meet on the
street aren't very well trained (if at all) in the martial arts. You
can afford to take risks when fighting them, and take your time to
unleash complex and powerful moves with great payoffs. This is not
always the case however. You do come across several highly skilled
and highly trained enemies, whom you cannot afford to take so
lightly. They have a variety of attacks that you have never seen
before and will likely cringe in the face of. It is not uncommon for
players to make several attempts before beating such opponents. This
gives you time to adapt to an enemy's style and develop a strategy.
-Always remember that when you are battling a single opponent you do
not have to make the first move. Let your opponent strike out
blindly, and then make him pay for it with a counter attack. Your
enemy is most vulnerable when he is attacking, and you should take
advantage of this at every opportunity. The devastating Counter Elbow
Assault, which you learn on your journey, is very useful for
countering an enemy's attack. You can even grab him when he lunges at
you and throw him into other opponents.
-When you are facing multiple opponents there are two main strategies
that work. The first is to use attacks with a wide range to hurt many
opponents at once. The downside to this is that enemies will surround
you and not let you get off a move that takes a long time. The other
strategy is to focus on a single enemy and concentrate all your
offensive efforts on him. If you attack quickly enough you can push him
back away from the rest of the group and make it a one on one fight.
Most of the enemies that attack in groups are weak on their own and
that gives you a big advantage.
Defense:
-Never underestimate the power of a good defense. Granted, the (Y)
button is much less useful than it was in Shenmue I, but there are
still some enemies that it is near impossible to beat without it,
namely Don Niu. You can't block with (Y) anymore, but you can dodge,
and this can put you in a good position to catch your opponent in the
back or side as he clumsily attacks the air you just vacated.
-Learn how to dodge attacks proficiently, and no one can stand in your
way.
If All Else Fails:
-So you just can't win this one fight. What do you do? Cry into a
pillow? Not anymore. Here is one strategy that I swear by in almost
every fight except Don Niu's:
-Smash the (X) button as fast as you can! This tactic is so simple
that many people overlook it when they get so caught up in dodging,
countering, and doing powerful moves. The game's designers gave you
all these powerful and cool looking moves that sometimes just aren't
effective in a real battle. The game has a built in combo of eight
consecutive (X)'s that deliver a sequence of almost every hand move at
near lightning quickness. So why is something so simple so
effective? Using this combo, you are able to attack so quickly that
you opponent may block some of your attacks, but cannot launch any
attacks of his own, and before you know it, he's lying on the floor in
a heap.
DON NIU STRATEGIES
------------------
There is a reason that he's the final enemy you face in Disk 3. Even
if you know what to do he can still be difficult to defeat, and if you
make a mistake on any of the Command QTEs you have to redo the whole
battle. If you have tried it, you probably realize that simply
attacking him wont work. He has some very powerful attacks and throws
that can do devastating things to your energy meter. To help you
through this fight, here are some tips and strategies that work.
-The (Y) button is your friend. Period. End of story. It allows you
to dodge his attacks and if you press it when he tries to grab you,
you will grab him and throw him off. This is critical in almost every
strategy for fighting Don Niu.
-Don't go to him, let him come to you. As I said before, attacking
him directly is not the answer. Keep in mind that Don Niu is a huge
guy and even if some of your attacks go through, they won't do a whole
lot of damage to him. Those that don't get through will likely be
blocked and then countered with a powerful attack from one of his
fists, which is, remember, about the size of your head. Instead let
him attack you. As soon as he lashes out irrationally with a big
sweeping punch, or three-stomp combo, dodge behind him with (Y) and
make him pay for his foolishness. Hit him quickly with punches and
kicks before you back off.
-Another strategy is to be pressing the (Y) button whenever you
aren't attacking him. This helps prevent against being grabbed and it
gives you a good ability to avoid his attacks.
-Another approach you may try is to first dodge backwards with (Y)
followed by a three-kick combo (A). Immediately afterwards, hit back
and (Y) again to dodge his counter-attack. If Don Niu blocks your
move, simply press back and (Y) and restart the sequence. This
strategy keeps you from getting hit or grabbed very often, while your
kicks slowly wear him down.*
-Don't change your mode of combat if it is working for you. It is
very easy when you are winning to change from a mode of "dominating a
match" to one of "trying to hang on". Don't let this happen or all
your hard work of wearing Don Niu down will be wasted.
*Submitted by Robert Dockter
=======
Saving
=======
-You can save your progress at any point where it gives you the option
to, or at any point where you are in Free-Quest Mode. To save during
your quest you go to the VMU icon under the items menu (Y).
-It is recommended that you save your progress on a regular basis, as
well as before and/or after difficult parts of the game.
-To save your game to a VMU, you will need 4 blocks of memory for a
system file, and 18 blocks each of up to three game files.
=============
Making Money
=============
Part-Time Jobs
--------------
-There are two kinds of part-time jobs available to you in Shenmue
II. You can carry crates across a room in a meaningless ritual up to
three or four times a day for pay of only $10 per crate or you can
work a lucky hit stand for the owner and earn half of your winnings.
Neither of these jobs pay particularly well so if you're pressed for
cash or just want some real spending money handy, I don't recommend
them. If you want to play the game realistically however, or want to
enjoy the full Shenmue experience, then go ahead.
-Carrying crates is simple enough, just go to the boss and ask if you
can work for him/her, then you work together with a partner to carry
crates from one side of a warehouse to the other. Move as your
partner tells you or else you'll drop the crate. You can probably
make $60 per shift at this, but you can work multiple shifts
throughout the day to make more cash.
-To work a stand, ask the owner about a part-time job with (Y). He
tells you what to do to run the stand. You play against customers by
dropping a ball and trying to get it into a space with a bullseye
instead of an X. You earn half of your winnings doing this.
Gambling
--------
-Ordinarily gambling would be a great way to risk away your hard
earned cash, with a small chance of real success. However you can
easily make a ton of dough in no time at all this way. Simply find a
gambling place, there are a ton throughout Shenmue II, and remember
this:
-Always save before you gamble and soft reset the game when you lose
(A+B+X+Y+Start)
Pawnshops
---------
You can make money from pawning your collections and certain items you
obtain. Here are the pawnshop locations:
ABERDEEN
--------
Honest Pawnshop: Queen's Street
WAN CHAI
--------
Green Market Pawnshop: Green Market Qr.
Carmain Pawnshop: South Carmain Qr.
Shine Pawnshop: South Carmain Qr.
Accounts Settled Pawnshop: Wise Men's Qr.
Center Pawnshop: Wise Men's Qr.
Golden Flower Pawnshop: Wise Men's Qr.
Lucky Pawnshop: Wise Men's Qr.
Wise Men's Pawnshop: Wise Men's Qr.
White Dynasty Pawnshop: White Dynasty Qr.
KOWLOON
-------
Great View Pawnshop: Thousand White Qr.
Kowloon Pawnshop: Thousand White Qr.
Remember that different pawnshops will pay different amounts for your
items so if you want to get the best price you may have to shop around.
=============
Arcade Games*
=============
Afterburner - Afterburner is found in the Phoenix Building in Dimsum
Qr. of Kowloon. You can only play it when it is time
to impress the scout by beating Rob, Greg, and
Chunyan. Take $500 into the Teabreak Building and
look for the big guy guarding the door to the Phoenix
Building. Pay the man and he lets you in. On the
main floor you find Afterburner.
Darts - Darts is a common game throughout Shenmue II, and can
be found many places, including the Pine Arcade in
Golden Qr. of Wan Chai.
Excite QTE 2 - Excite QTE 2 can be found on the 1st floor of the Pine
Arcade in Golden Qr. of Wan Chai. You can also play
it in Kowloon by going to 8F of the Moon Child Building
and entering the orphanage. It can be found in the
small room behind the teacher's room.
Hang On - Hang On can be found in room 222 of the Yellow Head
Building in Kowloon.
Neo Darts - Neo Darts can be found on the first floor of the Pine
Arcade in the Golden Qr. of Wan Chai.
Outrun - Outrun can only be found on the first floor of the Pine
Arcade in the Golden Qr. of Wan Chai.
QTE Title - QTE Title can be found on the first floor of the Pine
Arcade in the Golden Qr. of Wan Chai. You can also
find it on 8F of the Moon Child building, in the back
of the Moon Child Orphanage.
Slot Machine - You can play the slots on the second floor of the Pine
Arcade in Golden Qr. as well as the Golden Qr. Slot
House. They can be played in Kowloon on the first
floor of the Dimsum Building.
Space Harrier - Space Harrier can only be found on the first floor of the
Pine Arcade in the Golden Qr. of Wan Chai.
*Special thanks to Adam Doran for the Arcade Game information.
========
Secrets*
========
*Unless otherwise stated, all secrets courtesy of Adam Doran. Very
Special thanks to him.
Bad Ending
----------
-Just like in Shenmue I, there can be a bad ending to this game. The
date you must complete the game by is June 31. This shouldn't be a
problem for players because they should beat the game by March or
April without a problem. If you want to see the bad ending though,
just pass your time until the 31st. There are two good ways to do
this. You can continually mess up on the barber scene with Zangyu or
you can always choose to negotiate when the time comes to sneak into
the temple. Both these events will cause you to skip a day. Do it
repeatedly to hurry through the game.
The Duck Races (Disk 2)
--------------
-To unlock the Duck Race you need to get the Bronze and Silver Medals.
-To get a Bronze Medal, first head to the Green Market Qr. Now go to
the Come Over Guest house and face as if you have just walked out of
the door. You will see an alley to your right. Go down the alley
and disregard the first left turn. Once you pass this turnoff you'll
be forced to turn right. Now face strait down the alley and look
left. You will see a shop with a window, and a man stacking boxes.
To the right of that window is a white opening. Head through it and
into the vacant lot and you will notice a table in the middle. On
the table are three boxes of toys and the Bronze Medal. Pick them
up. Now have your last look around that vacant lot because once you
leave the white opening will be boarded up and you wont be able to
return.
-To get a Silver Medal you will need to have picked up the Bronze Medal.
Collecting the Bronze Medal removes the barrier that stops you from
going up to the 3rd floor of the Pine Arcade in Golden Qr. but
before you head there you need to meet to two people, Izumi and Eileen:
IZUMI: She can be found working the counter at the Tomato
Convenience Store in Golden Qr. If you talk to her she
tells you why she's in Hong Kong, and the two of you
become acquainted.
EILEEN: She can be found practicing martial arts on the Oceanside
of the fountain in Pigeon Park, Aberdeen. She offers you
a sparring match, but you decline.
-After you've talked to both Eileen and Izumi head to the third floor of
the Pine Arcade in Golden Qr. You will be stopped by a man dressed in
white. He asks whether you want to Participate or Watch. If you select
participate, you will be led into a room where Eileen is waiting for
you. You have to beat her in a fight. If you succeed, you'll be
rewarded with the Silver Medal.
-Return to the third floor for another fight, this time with Izumi.
She's harder than Eileen and has some very powerful moves that she can
perform on you. There is also an in-fight CQTE that you have to do.
This QTE can happen more than once so don't think you're done after
the first time.
CQTE: (X+B), (Y+A)
-After you defeat her, she tells you to come by the Tomato Convenience
Store. There's something she wants to show you. You'll find that you
can now press (X) when standing in front of her counter. This takes
you to the Duck Races.
NOTE: this information is repeated in the Medals Section.
Medals
------
Note: This can only be done on Disk 2.
BRONZE MEDAL
------------
-To get a Bronze Medal, first head to the Green Market Qr. Now go to
the Come Over Guest house and face as if you have just walked out of
the door. You will see an alley to your right. Go down the alley
and disregard the first left turn. Once you pass this turnoff you'll
be forced to turn right. Now face strait down the alley and look
left. You will see a shop with a window, and a man stacking boxes.
To the right of that window is a white opening. Head through it and
into the vacant lot and you will notice a table in the middle. On
the table are three boxes of toys and the Bronze Medal. Pick them
up. Now have your last look around that vacant lot because once you
leave the white opening will be boarded up and you wont be able to
return.
-You can also go to the Lai Lai Eatery after you have chased Wong
through there, and talk to the young waitress that you ran into during
the chase. Offer her some money, as compensation for the trouble you
have caused, and she will give you the medal in return.*
-You can also play dice with the man sitting on the ground at an
intersection in the Lucky Charm Qr. Keep winning when playing against
him, and eventually he will give you the bronze medal as a memento.*
*Submitted to ADoran By Jens Wall
SILVER MEDAL
------------
-To get a Silver Medal you will need to have picked up the Bronze Medal.
Collecting the Bronze Medal removes the barrier that stops you from
going up to the 3rd floor of the Pine Arcade in Golden Qr. but
before you head there you need to meet to two people, Izumi and Eileen:
IZUMI: Can be found in the Tomato Convenience Store in the Golden
Qr. Go into the shop and make conversation, she will talk
about her studies and befriend you.
EILEEN: Can be found at Pigeon Park on the Workers Pier, she is
to be found on the side of the fountain facing the ocean.
She will offer Ryo a sparing match, but Ryo will turn her
down.
-After you've talked to both Eileen and Izumi head to the 3rd floor at
the Pine Arcade in the Golden Qr. you will be stopped by a man dressed
in white (this man is found in one of the cut scenes involving Ren) He
will ask whether you want to Participate or Watch. Select Participate
and you will enter the small room only to find Eileen waiting for you.
You have to beat her in a fight and then you will get the Silver Medal
for your efforts.
GOLD MEDAL:
-To get the Gold Medal you will need the Bronze and Silver Medals
already.
-Return to the third floor for another fight, this time with Izumi.
She's harder than Eileen and has some very powerful moves that she can
perform on you. There is also an in-fight CQTE that you have to do.
This QTE can happen more than once so don't think you're done after
the first time.
CQTE: (X+B), (Y+A)
-After you defeat her, she tells you to come by the Tomato Convenience
Store. There's something she wants to show you. You'll find that you
can now press (X) when standing in front of her counter. This takes
you to the Duck Races. This is fun, but to get the Gold Medal, you
will need your own duck.
-To get your own duck, head to the back of Man Mo Temple, and press
(X) in front of the tree to practice catching leaves. You must catch
two leaves in a single catch. Repeat this three times, a total of
six leaves. You don't have to make these catches consecutively
though. Once you do you will see a feather fall. Catch it and you
will get your own duck. Note that you can't do this once you've
started looking for Ren.
-Take your new duck to the Tomato Convenience Store and enter it into
the duck race. If you win the race with this duck, you will be given
the Gold Medal.
WALKTHROUGH CONCLUSION
----------------------
Scene 6 - The Next Morning
You wake up at 8:00 to good weather, just as Shenhua predicted. You
continue on your way.
Talk 5 - The Mountains
Shenhua talks to you about the mountains here. You can talk to her
about Japanese mountains, the fact that you are going downhill, the
wind, or tell her to hurry on.
Scene 7 - Landslide
You encounter a landslide that has blocked your path. Shenhua thinks
there is another way but she is lost and doesn't know which way to
go. Go back to the fork you passed and go the direction you haven't
taken. Take the following directions at the next three forks: left,
right, left.
Scene 8 - The Stepping Stones: Part A
You come to a stream you have to cross. Perform a Command QTE to hop
across without falling in. Afterwards you find a sign pointing you to
Bailu Village.
CQTE: (Left, Right, A)
Scene 9 - The Stepping Stones: Part B
Follow the path until you come to another stream. Do another CQTE to
cross successfully.
CQTE: (Left, Right, A, Right, Left)
Scene 10 - The Guardian Statues
Go left at the next fork. Then either go left, left, OR right,
right. This takes you to a fork with three guardian statues. Shenhua
explains that you've led them back to the original path and that she
knows the way from here. Afterwards you can talk to her about the
landslide, drinking water, what she uses this path for, the path you
are on, the land God, or tell her to hurry on.
Sub 1 - Detour
Shenhua stops at a fork in the path. She tells you that it will be a
detour, but you can go see an area with beautiful flowers up ahead if
you want to. If you choose to go you can talk to her about what's
ahead along the way. Once you arrive you can talk to her about the
yellow flowers, your memory of flowers, the distance to Bailu Village,
or tell her to hurry on.
Scene 11 - The Spider Tree
You come to a tree with branches that resemble a spider's legs.
Shenhua tells you that this is the halfway point in your trip to Bailu
Village. You can talk to her about the path, whether or not she's
tired, what sort of animals live in these woods, any dangers in
Guilin, her house, village life, the weather, or tell her to hurry on.
Scene 12 - Five Colors Spring
You come to a spring. Shenhua tells you that it is called Five Colors
Spring because its color changes five times every day. You continue
on the path to find that it has been blocked again. You have to go
back to the fork. Lead the way down the path. Go the following
directions at the next five forks: right, left, right, right, right.
You will stop a couple times to collect herbs for Shenhua's father's
illness.
Scene 13 - Rocky Area
You come to an area with strangely shaped rock bridges that you must
cross. They become increasingly narrow as you go so be careful not to
fall. If you get too close to the edge you will have a QTE to keep
from falling. When you reach a gap in the bridge, you will have a
Command QTE to jump across. On the other side Shenhua sees a sign
pointing you towards Bailu Village. At the next fork go right. You
come to a fork which Shenhua recognizes. You're back on the right
path and Shenhua will lead you from here. You can now talk to her
about the stone lions you saw, what Bailu Village looks like, her
father's illness, village medicine, the forest, or tell her to hurry on.
CQTE: (Up, Up, A)
~~~~~~~~~~~~~~~~~~~~~~~~~
You come to a fork where you must decide which direction to go.
If you choose LEFT, Sub 2 will occur, and you will then have the
option of viewing Sub 3, before going on to Shenhua's House.
If you choose RIGHT, Sub 3 will occur before you go on to Shenhua's
house.
~~~~~~~~~~~~~~~~~~~~~~~~~
Sub 2 - Dandelions
You and Shenhua come to a place with lots of dandelions. You mention
that you used to blow them when you were younger, and Shenhua says she
used to blow them too, and that she still does. Just afterwards,
Shenhua somewhat concentrates herself and lots of dandelions start to
fly in the sky, while you look on, heavily surprised. It is a
beautiful scene and I recommend everyone choose it. You will have
the option of going to check out some waterfalls (Sub 3) before you
go on to Shenhua's house.
Sub 3 - Waterfalls
You and Shenhua come to a fork in the path. You both hear what
sounds like waterfalls coming from the left path. You can choose
whether or not to check it out. If you choose not to, you will
continue on to Shenhua's house.
Scene 14 - The Shenmue Tree
As you approach Shenhua's house, you stop for a cut-scene with the
Shenmue tree. Shenhua has a memory of her parents and the Shenmue
tree. They decide to name her Shenhua after the flower of the
Shenmue tree.
Scene 15 - Tea Break
You talk with Shenhua over tea. This brings up a memory of your
father that you may remember from Shenmue I.
Scene 16 - The Mirrors
After Dinner go into the bedroom and look on the desk. You find a
diagram of the dragon and phoenix mirrors. You need to see her father
to ask him about this drawing. Shenhua says that he is at the stone
pit. She will take you there tomorrow when she goes to bring him food.
Scene 17 - Hurry to the Stone Pit
While walking with Shenhua, she notices that she can no longer hear
the birds. This worries her and she runs to see if her father is
okay. Follow her into the cave and down the steps. When no one
answers her calls you go further into the cave. Go up the steps and
through the door.
Scene 18 - Letter from Shenhua's Father
Follow the path up the steps. You find a letter on the stone table.
It tells Shenhua to go with the one who holds the Phoenix. He has
left the Sword of Seven Stars. Go forward to the pedestal and place
the sword in it. You are unable to but Shenhua does it with ease.
This causes a pedestal to rise out of the rock.
Scene 19 - The Giant Mirrors
Place the Phoenix mirror in the stand, sit back, and enjoy the ending
sequence.
CONGRADULATIONS! You've Completed SHENMUE II!
----------------------------------------------------------------------
SECTION IV
----------------------------------------------------------------------
========
Credits
========
I wish to thank...
-GameFAQs for providing a great place for gaming information to be
published.
-Olly Dean for helping me beat the game the first time and inspiring
me to write this guide.
-Yu Suzuki, Sega, and all the people responsible for creating this
memorable series.
-Shenmue Dojo for their help with in-depth character information.
-Prima Games for guide ideas.
-Adam Doran for secrets information, including the duck races, medals,
and arcade machine locations.
-Catch22 for detailed information on the extra scenes with Fangmei.
-Juan Cristbal Jimenez Herranz for identifying the lack of the
dandelion scene in the Disk 4 Walkthrough.
-Robert Dockter for his strategy on fighting Don Niu.
-Ben Lawrence for the missing Oblique Air Kick information.
===========
Contact Me
===========
Should you happen to find any mistakes, errors or complete
wrongfulness on my part, or you just wish to submit something, please
email me at etjester@hotmail.com and let me know about it. Also
please leave your name so I can credit you.
If you have any questions regarding the game I will be happy to answer
them personally (just be sure to include something about Shenmue in the
subject, otherwise I might accidentally delete it)
Also, feel free to contact me through AIM. my screen name is etjester
and I am almost always on. I am happy to talk with you if you have
any questions or comments.
==========
Revisions
==========
v0.1a - 7/8/2002 - Started Writing. Added table of contents and began
writing Section I.
v0.1b - 7/9/2002 - Added info to Location and Character sections.
v0.2a - 7/9/2002 - Whole of Disk 1 Walkthrough written. Whole of
Section I written. Section IV added.
v0.2b - 7/9/2002 - Spelling errors corrected.
v0.3 - 7/10/2002 - Added to Section I. Added "Game Basics" section.
Began Walkthrough of Disk 2.
v0.4a - 7/11/2002 - Added to Disk 2 Walkthrough, fixed minor errors.
v0.4b - 7/12/2002 - Minor information added.
v0.4c - 7/13/2002 - Minor information added, minor changes made.
v0.4d - 7/14/2002 - Disk 2 Walkthrough added to.
v0.5 - 7/15/2002 - Disk 2 Walkthrough finished, revisions made.
v0.6 - 7/16/2002 - Disk 3 Walkthrough begun.
v0.7 - 7/17/2002 - Disk 3 Walkthrough added to.
v0.8 - 7/18/2002 - Disk 3 Walkthrough finished.
v0.9a - 7/19/2002 - Disk 4 Walkthrough, Part A completed. Added to
Section III.
v0.9b - 8/6/2002 - Moves list added to, fighting strategies completed,
secrets section added to, arcade games section
finished, making money section finished.
v1.0 - 8/16/2002 - Secrets Finished, Guide Completed.
v1.1 - 10/18/2002 - Proofreading, Necessary revisions made.
v1.2 - 12/5/2002 - Minor proofreading revisions, FAQ section added to.
v1.3a - 1/12/2003 - Minor revisions made, secrets section added to.
v1.3b - 3/23/2003 - Misc. information added, credits updated,
moves list updated
v1.4 - 4/20/2003 - First major revision since guide was finalized
(v1.0). Entire guide proofread. Misc. major
and minor information added. Section I added to.
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